Arma 3
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Silent Abdera
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
Meta: Dependency
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80.934 MB
2 март 2019 в 10:43
13 март 2019 в 4:25
7 бележки за промени ( преглед )

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Silent Abdera

Описание
Are you ready to experience Arma 3 in a horrifying way like never before?

Silent Abdera Prologue | Out Now!

“The village of Abdera has been abandoned during the end of the bloody civil war. As a police patrol went missing in the vicinity, your job is to investigate and uncover the mystery of the mountain village.”

Features:
◈ Psychological Horror
◈ Mystery Puzzles
◈ Story Driven
◈ Cutscenes
◈ Voice acting
◈ Lots of reading
◈ Saving Once
◈ I - I I I hour gameplay
◈ Highly detailed locations
◈ Strange creatures

Link to credits here

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Популярни дискусии Всички (1)
36
24 септ. 2023 в 16:50
Bug Reporting & Suggestions
Creatical
241 коментара
Chopper 3 ян. в 1:19 
@Creatical
Hi.
I added a stringtable.xml file to your mission for easy localization. The file contains all the dialogues, recordings and plot narration. Everything else is in its original form. In the future, you can add a translation into all possible languages ​​in a couple of clicks.

I think this could be a cool update after five years.
The re-uploaded script is in my workshop, I will delete it if necessary.
Lucky 28 дек. 2024 в 2:18 
Error silent abdera ryanzombies\playercontroller\model.cfg,line 23:/CfgSkeletons/:Missing
Creatical  [автор] 4 март 2024 в 7:46 
@TemplarKnightAc
:D
TemplarKnightAc 3 март 2024 в 15:44 
mod author, fuck you, I had a heart attack with the fucking statue
Creatical  [автор] 7 ян. 2024 в 14:44 
@Hades
The mission is completely designed to be SP, and a lot of things would break porting it to MP.
You could play it simultaneously, and put your minds together in order to advance (this one's much more puzzle heavy) than Stranded.
Hades 1 ян. 2024 в 6:11 
Hey yo, so my battle buddy and i loved STRANDED, and we wanted to try this out, but its single player and Niether of us has the cahones do do it alone, considerign STRANDED remdered us catatonic. ANy chance you could make a multiplayer port?
(apologies for poor typing, its 8 AM
Ararinha Azul 25 окт. 2023 в 18:17 
guys use webknights flashlight mod to play this, loved it did both endings bro
honger 17 май 2023 в 5:54 
alright I guess it's a single bugged building then, I was able to open every other blocked one. Coords are [9403.07,20315.9,0] and image: https://imgur.com/zUWVhvx

In general I despise horrors where the only scary thing is how dark the environment is (same level as maxing out bloom to hide disgusting textures), games that do this usually provide player with a better light source than the shitty pistol light. Add tough enemies that have to be headshotted or you'll waste whole mag on body kill and a single save and you get an awfully designed mission in a janky game. Thought about quitting and thumbdowning this but the story is very enjoyable and scripting-wise you did a good job too, so I ended up spawning myself a pair of NVGs and the scenario became a proper horror mission in Arma 3. Had fun, good voice actors.
honger 17 май 2023 в 4:03 
After I found a shovel I found an action to break the wooden barricade on one of the buildings in Abdera. The shovel is locked between the boards and i get a no-named hold action with a hand but nothing happens, the shovel is there, barricade does not go away. Did I break something?
Qubit 4 май 2023 в 19:48 
this was obviously well scripted with a lot of work put into it but there should absolutely be map markers to locations associated to your intel because its frustrating to try and figure out where to go and what to do and it takes all the fun out of it. i ended up going tinto zues to find invisible boxes. and im still stuck in the power plant and never finished the mission 3 hours later