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Докладване на проблем с превода
Hi.
I added a stringtable.xml file to your mission for easy localization. The file contains all the dialogues, recordings and plot narration. Everything else is in its original form. In the future, you can add a translation into all possible languages in a couple of clicks.
I think this could be a cool update after five years.
The re-uploaded script is in my workshop, I will delete it if necessary.
:D
The mission is completely designed to be SP, and a lot of things would break porting it to MP.
You could play it simultaneously, and put your minds together in order to advance (this one's much more puzzle heavy) than Stranded.
(apologies for poor typing, its 8 AM
In general I despise horrors where the only scary thing is how dark the environment is (same level as maxing out bloom to hide disgusting textures), games that do this usually provide player with a better light source than the shitty pistol light. Add tough enemies that have to be headshotted or you'll waste whole mag on body kill and a single save and you get an awfully designed mission in a janky game. Thought about quitting and thumbdowning this but the story is very enjoyable and scripting-wise you did a good job too, so I ended up spawning myself a pair of NVGs and the scenario became a proper horror mission in Arma 3. Had fun, good voice actors.