Arma 3
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Silent Abdera
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
80.934 MB
2 Mar, 2019 @ 10:43am
13 Mar, 2019 @ 4:25am
7 Change Notes ( view )

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Silent Abdera

Description
Are you ready to experience Arma 3 in a horrifying way like never before?

Silent Abdera Prologue | Out Now!

“The village of Abdera has been abandoned during the end of the bloody civil war. As a police patrol went missing in the vicinity, your job is to investigate and uncover the mystery of the mountain village.”

Features:
◈ Psychological Horror
◈ Mystery Puzzles
◈ Story Driven
◈ Cutscenes
◈ Voice acting
◈ Lots of reading
◈ Saving Once
◈ I - I I I hour gameplay
◈ Highly detailed locations
◈ Strange creatures

Link to credits here

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Popular Discussions View All (1)
36
24 Sep, 2023 @ 4:50pm
Bug Reporting & Suggestions
Kalle Ranta | Creatical
239 Comments
Kalle Ranta | Creatical  [author] 4 Mar @ 7:46am 
@TemplarKnightAc
:D
TemplarKnightAc 3 Mar @ 3:44pm 
mod author, fuck you, I had a heart attack with the fucking statue
Kalle Ranta | Creatical  [author] 7 Jan @ 2:44pm 
@Hades
The mission is completely designed to be SP, and a lot of things would break porting it to MP.
You could play it simultaneously, and put your minds together in order to advance (this one's much more puzzle heavy) than Stranded.
Hades 1 Jan @ 6:11am 
Hey yo, so my battle buddy and i loved STRANDED, and we wanted to try this out, but its single player and Niether of us has the cahones do do it alone, considerign STRANDED remdered us catatonic. ANy chance you could make a multiplayer port?
(apologies for poor typing, its 8 AM
Ararinha Azul 25 Oct, 2023 @ 6:17pm 
guys use webknights flashlight mod to play this, loved it did both endings bro
honger 17 May, 2023 @ 5:54am 
alright I guess it's a single bugged building then, I was able to open every other blocked one. Coords are [9403.07,20315.9,0] and image: https://imgur.com/zUWVhvx

In general I despise horrors where the only scary thing is how dark the environment is (same level as maxing out bloom to hide disgusting textures), games that do this usually provide player with a better light source than the shitty pistol light. Add tough enemies that have to be headshotted or you'll waste whole mag on body kill and a single save and you get an awfully designed mission in a janky game. Thought about quitting and thumbdowning this but the story is very enjoyable and scripting-wise you did a good job too, so I ended up spawning myself a pair of NVGs and the scenario became a proper horror mission in Arma 3. Had fun, good voice actors.
honger 17 May, 2023 @ 4:03am 
After I found a shovel I found an action to break the wooden barricade on one of the buildings in Abdera. The shovel is locked between the boards and i get a no-named hold action with a hand but nothing happens, the shovel is there, barricade does not go away. Did I break something?
Qubit 4 May, 2023 @ 7:48pm 
this was obviously well scripted with a lot of work put into it but there should absolutely be map markers to locations associated to your intel because its frustrating to try and figure out where to go and what to do and it takes all the fun out of it. i ended up going tinto zues to find invisible boxes. and im still stuck in the power plant and never finished the mission 3 hours later
Sandman 17 Apr, 2023 @ 11:39pm 
Enjoyed the scenario very much. Story was good. Well thought out.

Is there any way to turn off the video "fuzz" filter? Over time it began giving me a headache from eyestrain.
Vanguard 10 Feb, 2023 @ 5:18am 
Something wrong with this, can you help me fix this or its because of the mods I install?

https://ibb.co/1qh0hSH