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Each race has a default skeleton file that stores the 3d modeling information about animations and poses, and every mod that adds animations or poses includes one or more custom skeleton files. Most of them do not replace the default skeleton file for each race, but some do. The only way to use more than one default skeleton at a time is to merge them in Blender, which is too complicated to explain in a comment, but not so difficult that you couldn't teach yourself how to do it in a few days. Otherwise, you must choose which one you want to use.
I know it's a pain to get these things to work so i make sure to backup my mod config file in the Kenshi directory whenever I get it running smoothly =S