Sid Meier's Civilization VI

Sid Meier's Civilization VI

27 ratings
Straßenbau mit Strategischen Ressourcen
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.485 KB
22 Feb, 2019 @ 11:53am
31 Mar, 2019 @ 4:17am
3 Change Notes ( view )

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Straßenbau mit Strategischen Ressourcen

Description
Die Pionier Einheit benötigt anstelle einer Aufladung 2 Pferde Ressourcen zum Bau einer Straße
11 Comments
Zarce 4 Apr, 2022 @ 5:12pm 
TCHUPVIEJEN
Madisonian 7 Jul, 2020 @ 2:36am 
It should be noted that if you don't have access to Horses, it will still use a build charge.
Phlegmagicus  [author] 21 Apr, 2020 @ 8:42am 
No its basicly early game only. At the moment you research rails this gets obsolete
100 houndmaster bucks 21 Apr, 2020 @ 2:20am 
Is it lategame only?
MasterSJT 13 Mar, 2019 @ 6:45am 
Ah this is smart and makes a lot of sense. I'm glad i came across it
Moyocoya 28 Feb, 2019 @ 6:54pm 
OK. Thank you for your answer ! And for this mod of course :-)
Phlegmagicus  [author] 28 Feb, 2019 @ 11:55am 
Yes exactly. Instead of the charge you use the strategic ressource
Moyocoya 24 Feb, 2019 @ 9:16pm 
Hi ! Do roads cost no engineer's charge as it does for railroads ?
N7 Helldiver Saiki Kusuo 23 Feb, 2019 @ 4:59am 
Ah I didn't realize that pre-industrial roads cost still. Cool then.
Phlegmagicus  [author] 23 Feb, 2019 @ 3:38am 
True ^^. The focus is on the pre industrial roads.I hope the picture explains it well.