Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Decommission Power Plants
   
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18 Feb, 2019 @ 8:50pm
3 Jul, 2020 @ 1:38pm
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Decommission Power Plants

In 2 collections by JNR
JNR's Climate Balance
14 items
JNR's Playlist (Gameplay-only)
114 items
Description
Power Plants running on Coal, Oil, or Uranium can be decommissioned at any time after unlocking the Environmentalim civic. The project cost has been significantly reduced.

Rebalanced the role of decommissioning in the Climate Accords. The project no longer grants score. Instead, score is deducted for coal and oil power plants, and given for nuclear power plants and Renewable Energy Battery stations (with the Renewable Energy Complexity mod; see below for more info). Further, score is awarded for the regular project Industrial Zone Logistics.

If you do not want to destroy your power plants but still go green with them, I recommend my Renewable Energy Complexity mod which offers a completely carbon-neutral option for power plants which distributes power from renewable energy sources all across the empire. The mods are compatible, although you do not need this mod anymore if you use Renewable Energy Complexity.

This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above).

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38 Comments
H.Humpel 13 Jan, 2022 @ 12:58pm 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
JNR  [author] 15 Jul, 2021 @ 4:06pm 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
JNR  [author] 11 Jun, 2021 @ 1:01am 
I don't see the issue. All lists show what is included where. If you have the Complete Pack, you won't need this one. This is just for when you want to customize components more.
JNR  [author] 20 Sep, 2019 @ 12:55pm 
updated with a bigger overhaul to integrate the project better and rebalanced its inclusion in the Climate Accords competition.
pauloel7 15 Sep, 2019 @ 2:45am 
September update compatible? Can you now decomission power plants without this mod, as per Plerion comment below?
zon 1 Apr, 2019 @ 11:58pm 
awesome, thx @JNR
JNR  [author] 29 Mar, 2019 @ 9:09am 
@Plerion I know, basically half the features of my Rebalanced Climate Change mod will be added lol. Unclear right now if decomissioning will be available to all power plants, and whether it will just be possible with the climate accords competition running or always. Once all that is known, I'll decide iwhether I remove the mod.
Plerion 29 Mar, 2019 @ 8:11am 
Decomissioning power plants will be integrated to vanilla game :)
zon 26 Feb, 2019 @ 7:08am 
thx for the update :)
JNR  [author] 24 Feb, 2019 @ 8:08am 
@Moyocoya again: there is no advantage for the human player. Decommissioning your power plants does not give you an advantage over other civs. In fact, it makes you off *worse*. You're sacrificing yourself for the common good so to speak.