Garry's Mod

Garry's Mod

Ocen: 654
Intelligence Delivery 4 [adventure/sandbox]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Roleplay, Scenic
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Zamieszczono
Zaktualizowano
129.162 MB
10 lutego 2019 o 6:56
9 lutego 2022 o 7:22
Listy zmian: 13 ( zobacz )

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Intelligence Delivery 4 [adventure/sandbox]

W 1 kolekcji stworzonej przez zana
Intelligence Delivery [Adventure maps]
Przedmioty: 6
Opis
Del-1

Community Discord[discord.gg]

Drugi epizod o Del-1. Mapa na 30-40 minut. Zanim zaczniesz grać wyłącz wszystkie inne dodatki.

Zanim zaczniesz grać pobierz ten dodatek i uruchom ponownie grę:
Intelligence Delivery - Content

Kategoria mapy: Intelligence Delivery, nazwa: intelligence_delivery_4.

Mapa:
zana

Praca z głosem:
zana

Aktor głosowy:
ORAMBO

Polskie tłumaczenie:
The Shadow

Część pierwsza - Intelligence Delivery

Część druga - Intelligence Delivery 2

Część trzecia - Intelligence Delivery 3

Część piąta - Intelligence Delivery 5
Komentarzy: 98
DarkSide360 10 lipca 2024 o 13:43 
How tf can I get past the TPC defense part, its literally a neverending firefight with annoying music playing on loop.
Fighter08 19 czerwca 2024 o 1:34 
самая лучшая серия карт по вселенной half life 2 !!
explorerlizard13 28 stycznia 2024 o 5:32 
a must play. great fights, great timing for music, and one thing that should change is a character telling you not to rush the combine when music is playing
zana  [autor] 30 grudnia 2023 o 12:37 
Well, thanks for your detailed comments. These maps didn't get very extensive playtests and the balance is more like "whether it's comfortable for me and several other people"
Bob 30 grudnia 2023 o 11:58 
Extra : Cool train fight, though mine bugged and the armored truck didn't come into range and i had to noclip to get it.
Though there are only 2 spots you can hide from them effectively, but having a medkit helps you regardless so it's alright.
Bob 30 grudnia 2023 o 11:46 
Criticism : Constant onslaught of enemies, i don't get why you would place mounted guns when the enemies spawn practically on your flank. The resources are plenty but at very inconvenient place. Why is majority of the armor packed in a single spot?(the truck) There should be a clear signal to show where you are going because these vines/overgrown passes are insanely difficult to differentiate and i had to go back and forth multiple times.
The stealth is odd, it doesn't let the player catch up, it felt redundant when it doesn't matter anyways. Instead why can't we have a vantage point or a higher spot to view them instead of 'following them quietly'? That would be significantly easier.
Don't get me wrong, these maps are great! And the campaign overall are a confusing, combat are pretty hefty due to sheer amount of non-stop spawning enemies but it is manageable.
Also forgot to mention the variety of 'enemies' or their helmets and cosmetics overall on other chapters, it's cool.
zana  [autor] 27 lutego 2023 o 8:55 
It wasn't
M. Winters 27 lutego 2023 o 8:08 
did the train's interior in the start of the map get updated recently? Because i could have sworn it looked like a combine interior before
Cayoo 27 czerwca 2022 o 10:21 
Map is amazing, but for whatever reason, every weapon I get automatically is in something like a safety mode.
Gray Man 23 marca 2022 o 11:52 
ёбаный гений:steamthumbsup: