Garry's Mod
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Intelligence Delivery 4 [adventure/sandbox]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Roleplay, Scenic
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129.162 MB
10 Φεβ 2019, 6:56
9 Φεβ 2022, 7:22
13 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Intelligence Delivery 4 [adventure/sandbox]

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ zana
Intelligence Delivery [Adventure maps]
6 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Del-1

Second episode about Del-1. Map for 30-40 minutes. Before you'll play it's recommended to disable all misc addons.

Before you start gaming download this addon and restart the game:
Intelligence Delivery - Content

Map category: Intelligence Delivery, name: intelligence_delivery_4.

Mapping:
me

Voice editing:
me

Voice acting:
ORAMBO

First part - Intelligence Delivery

Second part - Intelligence Delivery 2

Third part - Intelligence Delivery 3

Fifth part - Intelligence Delivery 5
99 σχόλια
Cнюc пoнoc плoxo 18 Απρ, 2:16 
буквально самая интересная серия карт на прохождение, прошёл всё на одном дыхании, но на перепрохождении во второй-третий раз я почему-то столкнулся с багами в виде сломанных по непонятным причинам скриптов (нпс и озвучка в частности), которые полностью ломают карту без возможности дальнейшего её прохождения. Тем не менее, автору спасибо
DarkSide360 10 Ιουλ 2024, 13:43 
How tf can I get past the TPC defense part, its literally a neverending firefight with annoying music playing on loop.
Fighter08 19 Ιουν 2024, 1:34 
самая лучшая серия карт по вселенной half life 2 !!
explorerlizard13 28 Ιαν 2024, 5:32 
a must play. great fights, great timing for music, and one thing that should change is a character telling you not to rush the combine when music is playing
zana  [Δημιουργός] 30 Δεκ 2023, 12:37 
Well, thanks for your detailed comments. These maps didn't get very extensive playtests and the balance is more like "whether it's comfortable for me and several other people"
Bob 30 Δεκ 2023, 11:58 
Extra : Cool train fight, though mine bugged and the armored truck didn't come into range and i had to noclip to get it.
Though there are only 2 spots you can hide from them effectively, but having a medkit helps you regardless so it's alright.
Bob 30 Δεκ 2023, 11:46 
Criticism : Constant onslaught of enemies, i don't get why you would place mounted guns when the enemies spawn practically on your flank. The resources are plenty but at very inconvenient place. Why is majority of the armor packed in a single spot?(the truck) There should be a clear signal to show where you are going because these vines/overgrown passes are insanely difficult to differentiate and i had to go back and forth multiple times.
The stealth is odd, it doesn't let the player catch up, it felt redundant when it doesn't matter anyways. Instead why can't we have a vantage point or a higher spot to view them instead of 'following them quietly'? That would be significantly easier.
Don't get me wrong, these maps are great! And the campaign overall are a confusing, combat are pretty hefty due to sheer amount of non-stop spawning enemies but it is manageable.
Also forgot to mention the variety of 'enemies' or their helmets and cosmetics overall on other chapters, it's cool.
zana  [Δημιουργός] 27 Φεβ 2023, 8:55 
It wasn't
⍀⟒⌇⟟ 27 Φεβ 2023, 8:08 
did the train's interior in the start of the map get updated recently? Because i could have sworn it looked like a combine interior before
Cayoo 27 Ιουν 2022, 10:21 
Map is amazing, but for whatever reason, every weapon I get automatically is in something like a safety mode.