Garry's Mod

Garry's Mod

654 évaluations
Intelligence Delivery 4 [adventure/sandbox]
   
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Type de contenu: Addon
Type d'addon: Carte
Mots-clés d'addon: Construction, Jeu de rôle, Scénique
Taille du fichier
Publié le
Mis à jour le
129.162 MB
10 févr. 2019 à 6h56
9 févr. 2022 à 7h22
13 notes de changement ( voir )

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Intelligence Delivery 4 [adventure/sandbox]

Dans 1 collection faite par zana
Intelligence Delivery [Adventure maps]
6 objets
Description
Del-1

Community Discord[discord.gg]

Second episode about Del-1. Map for 30-40 minutes. Before you'll play it's recommended to disable all misc addons.

Before you start gaming download this addon and restart the game:
Intelligence Delivery - Content

Map category: Intelligence Delivery, name: intelligence_delivery_4.

Mapping:
me

Work with voice:
me

Voice actor:
ORAMBO

First part - Intelligence Delivery

Second part - Intelligence Delivery 2

Third part - Intelligence Delivery 3

Fifth part - Intelligence Delivery 5
98 commentaires
DarkSide360 10 juil. 2024 à 13h43 
How tf can I get past the TPC defense part, its literally a neverending firefight with annoying music playing on loop.
Fighter08 19 juin 2024 à 1h34 
самая лучшая серия карт по вселенной half life 2 !!
explorerlizard13 28 janv. 2024 à 5h32 
a must play. great fights, great timing for music, and one thing that should change is a character telling you not to rush the combine when music is playing
zana  [créateur] 30 déc. 2023 à 12h37 
Well, thanks for your detailed comments. These maps didn't get very extensive playtests and the balance is more like "whether it's comfortable for me and several other people"
Bob 30 déc. 2023 à 11h58 
Extra : Cool train fight, though mine bugged and the armored truck didn't come into range and i had to noclip to get it.
Though there are only 2 spots you can hide from them effectively, but having a medkit helps you regardless so it's alright.
Bob 30 déc. 2023 à 11h46 
Criticism : Constant onslaught of enemies, i don't get why you would place mounted guns when the enemies spawn practically on your flank. The resources are plenty but at very inconvenient place. Why is majority of the armor packed in a single spot?(the truck) There should be a clear signal to show where you are going because these vines/overgrown passes are insanely difficult to differentiate and i had to go back and forth multiple times.
The stealth is odd, it doesn't let the player catch up, it felt redundant when it doesn't matter anyways. Instead why can't we have a vantage point or a higher spot to view them instead of 'following them quietly'? That would be significantly easier.
Don't get me wrong, these maps are great! And the campaign overall are a confusing, combat are pretty hefty due to sheer amount of non-stop spawning enemies but it is manageable.
Also forgot to mention the variety of 'enemies' or their helmets and cosmetics overall on other chapters, it's cool.
zana  [créateur] 27 févr. 2023 à 8h55 
It wasn't
M. Winters 27 févr. 2023 à 8h08 
did the train's interior in the start of the map get updated recently? Because i could have sworn it looked like a combine interior before
Cayoo 27 juin 2022 à 10h21 
Map is amazing, but for whatever reason, every weapon I get automatically is in something like a safety mode.
Gray Man 23 mars 2022 à 11h52 
ёбаный гений:steamthumbsup: