Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









For example: I hadn't played Space Engineers in a long time due to my crappy bandwidth, I continued to mod it cause I love this community and the developers.
Unfortunately I've fallen on hard times and decided to focus on my future, which unfortunately meant no longer modding. Within the first couple months my Patreon support quadrupled to $200/month for developing my own game.
Whenever I can, through the success of Project Universe, I may return to modding SE. This time I'll have a team, so the quality of everything will jump significantly. If I had $2000/month at the start of this year from Patreon, I would've kept modding SE.
None of the Authors are obligated to Update or even Keep their mods on the Workshop. They do all of these out of the kindness of their hearts and in their Free Time. They're Not getting paid for these.
Mods breaking because of DX11 are Not the Author's fault. Mods breaking are the risks of both creating & using mods. The Devs are under no obligation to make sure old mods work with their updates. Their only concern is the game itself.