Tabletop Simulator

Tabletop Simulator

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Axis & Allies 50th Anniversary edition [scripted]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 180+ minutes
File Size
Posted
Updated
1.798 MB
29 Jan, 2019 @ 2:36am
25 Oct, 2021 @ 5:31pm
33 Change Notes ( view )

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Axis & Allies 50th Anniversary edition [scripted]

Description
This is Axis & Allies, 50th Anniversary edition. A special edition of the classic game that was release in 2008 for the 50 years of avalon hill. It features a slightly bigger map than the standard 1984 and 2004 editions. It also introduces the cruiser unit and both Italy and China as playable powers.



The other versions on the workshop were old, riddled with bad design choices, unscripted, horrendous colours, basic models, and dice to manually roll like a peasent.

So I made it better.

- This game contains both setups; 1941 and 1942.
- Every territory has a token with multiple states. Changing the state of this token will update the ipc trackers on the bottom middle of the map so there no need to drag and drop territory tokens.
- You can click the "get income" button to get your income straight to your national counter. (This does not include national objectives as this would be an insane undertaking to code. You'll still have to do that part manually.) You can also click the "spend ipc" button to substract the cost of the units in the buy zone from the country counter.
- Some models were changed to better looking ones. More will be added when my spanish collaborator finishes his herculean task of modeling boats and planes.
- Every country now has a buy zone. Dragging units into it will show the total value that needs to be paid.
- Different dice rollers that show hits both with a highlight and in the chat.
- Damage states for Industrial complexes and capital ships. (now with fire and smoke effects, woooooooow!)


Month of July. 2021
Twelve pounds of scripting. Like seriously. It took me 3 weeks and I know jack about scripting so that was fun.

I have taken the modifications and scripting that I made to my much bigger 1940 table and applied it to this smaller table. This was the final destination of a good month of painfully learning how to code and breaking my brain on everything.

Massive credit to MiniFid and Bone White for parts of this script and stopping me from killing myself with this coding.
Do check their work on the worshop. Bone White has a few good tables.
11 Comments
Undertaker  [author] 11 Jun, 2023 @ 9:29am 
ok. the issue was only on your end? That's a TTS issue. Which is really anoying because Ive had it happened to me and some other people for many other tables unrelated to mine over the years. Can't remember the exact solution. There might be a few reason why it's doing that to you.

But off the top of my head,
- Close and reopen the game/steam
-Turn Mod caching off in the options (so it forces the game to redownload) and to a lesser extent, you can also turn of mod threading (might work but I doubt)
- Your hard drive is getting full and that particular set of data didnt load properly.
-Verify your steam cache for the game
- Of all the units, only the german units are hosted on http://i.imgur.com . SO it is possible that the website is blocked by your internet or country. (it's dumb I know, but ive seen thjis happened for other hostring websites before.)
Spano 11 Jun, 2023 @ 2:46am 
Yes, we played with 5 people and I was the only one who couldn't see them. I redownloaded the mod several times and nothing helped. Only german units. Bags on their tray are empty for me.
Undertaker  [author] 10 Jun, 2023 @ 12:57pm 
@Spano

Just checked all my tables and german units are loading across all of them.

are you clicking the bag to setup all the ubnit for scenario 1941/1942?
Can you pull out units from the unit bags on the nation trays?

Is Germany the only nation for which units are not loading?
Spano 6 Jun, 2023 @ 12:10pm 
German units won't load for me.
Regius Eques 27 Feb, 2022 @ 11:23am 
This is exactly what I was looking for! Thank you for this, can finally play even when me and my friends can't physically get together for whatever reason.
Undertaker  [author] 16 Aug, 2021 @ 10:29pm 
May I also add that this token bag is for show.
Every Territory already has a token set, which, once the state is changed, will update the income tracker. Removing the token does nothing for you but creating an unnecessary tedious process. Furthermore, adding a token ontop of those already present on the map will mess with the scripting and give you incorrect values on the income trackers.
TFMartin 16 Aug, 2021 @ 7:27pm 
Oh i misunderstood thank you for the correction
Undertaker  [author] 13 Aug, 2021 @ 7:51am 
@TFMartin. Not sure Im getting what you are saying here.
Yes there is 2 bags with industrial complexes that also have a damage and undamage states.
yes there is a bag with "german" control markers which is not only German but is every country because there is 7 states to the object. So im failling to see what you are trying to bring my attention to.
TFMartin 12 Aug, 2021 @ 2:33pm 
Thanks for adding the tech board! I noticed that there are also 2 industrial complex bags and only German control markers.
Undertaker  [author] 8 Aug, 2021 @ 10:40pm 
Thanks for reminding me. Added it back up.
Forgot to transfer the board when I did the full revamp last month.