RimWorld
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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25 stycznia 2019 o 0:13
12 lipca o 7:02
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V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well.

Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them showing up, This means less competition for the exotic slots the rest of them use.

V1.0 Adds items normally only available through quests to appropriate trader inventories

I make no claims that this is balanced in any way, shape, or form,
save that antigrain warheads have been limited to 2 at most per trader, rather than 50.

I made this mod due to being unable to locate something similar for 1.0.
And having to buy them feels less cheaty than making high tech artifacts out of spare parts lying around the base.

Included items are: AI Persona Core, Healer Mech Serum, Ressurector Mech Serum, Techprof Subpersona Core,
Antigrain Warhead, Orbital Bombardment Targeter, Orbital Power Beam Targeter, Tornado Generator,
Psychic Emanator, Vanometric Power Cell, and Infinite Chemfuel Generator.

Most are purchasable from Exotic Goods traders either Outlander faction or Orbital. The Antigrain Warheads show up on
Combat Suppliers. Basically whatever merchant has the tech level sufficient to sell them.
Komentarzy: 131
Adara Firecaster  [autor] 12 lipca o 7:04 
Ok, updated the version number and tested that it doesn't error out and that the items show up on orbital exotic traders. Whether I add any expansion content or make changes will be determined after I've had a chance to play some.
Adara Firecaster  [autor] 11 lipca o 21:39 
It will be, I haven't abandoned it, just not good at doing it immediately.
Fralee 11 lipca o 15:38 
is this being updated for 1.6? Loving the mod so far
Adara Firecaster  [autor] 20 stycznia o 11:07 
Imperial traders should now stock no more than 2 antimatter warheads at a time. Without making Royalty DLC required. Took me some time to figure out how to do that.
Eric 15 stycznia o 19:51 
thanks
Нелюдь 15 stycznia o 8:37 
Eric, Yep
Adara Firecaster  [autor] 15 stycznia o 6:36 
I have no idea, I don't use CE and am not particularly interested in it. It depends on if CE alters the same items and trader types as this mod or not. If this mod is loaded after and doesn't produce errors it will probably work. But no guarantees.
Eric 15 stycznia o 5:19 
CE compatible?
Нелюдь 5 stycznia o 6:17 
Adara Firecaster, Thanks for such a good mod, I hope this bug can be fixed
Adara Firecaster  [autor] 4 stycznia o 20:31 
It is, I artificially limited the number of warheads that the other trader types could carry. The mod was originally made before imperial caravans were a thing. I suppose I should try and remember what I did so I can put the limit of 2 on the imperials as well.