RimWorld

RimWorld

287 ratings
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
136.389 KB
25 Jan, 2019 @ 12:13am
22 Jul, 2024 @ 6:59am
6 Change Notes ( view )

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Description
V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well.

Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them showing up, This means less competition for the exotic slots the rest of them use.

V1.0 Adds items normally only available through quests to appropriate trader inventories

I make no claims that this is balanced in any way, shape, or form,
save that antigrain warheads have been limited to 2 at most per trader, rather than 50.

I made this mod due to being unable to locate something similar for 1.0.
And having to buy them feels less cheaty than making high tech artifacts out of spare parts lying around the base.

Included items are: AI Persona Core, Healer Mech Serum, Ressurector Mech Serum, Techprof Subpersona Core,
Antigrain Warhead, Orbital Bombardment Targeter, Orbital Power Beam Targeter, Tornado Generator,
Psychic Emanator, Vanometric Power Cell, and Infinite Chemfuel Generator.

Most are purchasable from Exotic Goods traders either Outlander faction or Orbital. The Antigrain Warheads show up on
Combat Suppliers. Basically whatever merchant has the tech level sufficient to sell them.
120 Comments
Adara Firecaster  [author] 18 Aug, 2024 @ 11:21pm 
Thanks for the support, and thanks even to those who pester me to update since it might not otherwise get done. I still use this mod for all of my own play throughs as sometimes you just need more persona cores than the quests are giving you.
Uhthis 17 Aug, 2024 @ 10:27am 
Thanks for keeping this mod going! Have always loved adding this to my mega-base runs!
Velxra 22 Jul, 2024 @ 8:45am 
thank you!
Adara Firecaster  [author] 22 Jul, 2024 @ 7:01am 
Sorry it took me so long, 1.5 update is here. Let me know if there are any bugs you find. I made sure that it doesn't crash an otherwise vanilla game and that the items do show up in the merchant inventories they're supposed to, but didn't do much in depth testing.
leavel_2_settry 20 Jul, 2024 @ 9:43am 
can we have 1.5?
Velxra 20 Jul, 2024 @ 5:42am 
Please update for 1.5
Komyeta 17 May, 2024 @ 5:06am 
Im using the mod without issues, but Im not certain if it has any effect on the trader stoks yet. Maybe I just have been unlucky.
blakOrkk 16 May, 2024 @ 7:04pm 
Does this still work for 1.5 regardless of an update, has anyone checked?
TracerFoxTEK 3 May, 2024 @ 1:17pm 
One possible option would be incremental updates, update the existing content so everything works as it should on 1.5 *without* Anomaly, and then if/when you get that one, work on more.
Adara Firecaster  [author] 4 Apr, 2024 @ 6:35pm 
Yes, I still plan to keep it up to date, though I am not sure yet whether I will be purchasing the new DLC or not I should be able to make sure this works as is at least. Not sure when I will get it done though.