RimWorld
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Kill For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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13.159 MB
19/jan./2019 às 17:35
21/abr./2024 às 4:59
48 notas de atualização (ver)

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Kill For Me

Em 1 coleção de aRandomKiwi
aRandomKiwi's mods
12 itens
Descrição



Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).

Please watch the tutorial video and read the FAQ topic to use the mod correctly.

[ko-fi.com]





It is adviced to place Kill For Me just after HugsLib or Core.

For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.

Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )








  • Animals can be drafted in packs and easily controlled
  • Packs can automatically attack every threat on the map (disabled by default)
  • Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
  • Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
  • Animals will use ranged attacks if possible (moded animals)
  • Up to 10 available packs
  • A hierarchy system in packs with attack bonuses (can be disabled)
  • Terminator mode, animals do not flee when they get hurt (disabled by default)
  • All animals can learn to kill in pack (disabled by default)
  • You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
  • You can target all buildings with your packs (disabled by default)
  • You can target your own animals and colonists with packs (disabled by default)
  • Fully customizable (attack till death of enemies, hide pack icons...)





Tested without issues with the followings animals mods :
  • Hunt For Me (for existing saves see "Notes" section)
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded
  • A dog said
  • Animal gear
  • Alpha animals
  • Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes
  • MegaFauna
  • Better Pawn Control


Note : Dont hesitate to contribute and send better/missing translations files.




1.6.6

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Discussões populares Ver todos (3)
87
2/nov./2024 às 3:54
AFIXADO: [ BUG REPORTS ]
aRandomKiwi
27
4/out./2023 às 3:33
AFIXADO: [ FEATURE REQUESTS ]
aRandomKiwi
1
16/mar./2019 às 8:12
AFIXADO: [ FAQ ]
aRandomKiwi
407 comentário(s)
Beschi 4 de jan. às 2:29 
@The Viral Divinity One alone should work. Do you have set a "collecton point" (sorry, I play in a differnet language)? Without it will not work.
The Viral Divinity 3 de jan. às 23:43 
no idea what's suddenly breaking this mod, haven't had any issues until today
The Viral Divinity 3 de jan. às 23:33 
Actually after trying to re-enable the pack icons out of curiosity, they don't show, so clearly the creature doesn't properly register as being in the pack.
The Viral Divinity 3 de jan. às 23:28 
Do you have to have a pack leader in order for kill commands to go through? I have one member in a pack, set to supervised mode, and they don't ever kill anything that I mark, I don't want to have to use the force one.
Beschi 2/nov./2024 às 3:17 
@Futstub In the MOD settings -> global settings -> must be the second entry (I play in german: "Rudelsymbole ausblenden")
Futstub 1/nov./2024 às 13:07 
WIll they forever have those colorfull buttons over them with this mod or can you turn those off?
Dillsonofthedales 5/set./2024 às 4:24 
Is it possible to lower the required amount of training from 9 to a set number? i run it with rim of magic,with a necromancer and an undead animal army,but training takes forever
[The] Force 30/ago./2024 às 18:16 
Happy* to report this does, in fact, work with Insectoids from VFE-Insectoids 2 if you use something like Character Editor to train them in Killing (because they can't be trained normally.
Maty the Fluff :3 25/ago./2024 às 7:01 
Will this work with the insectoids from VFE-Insectoids 2?
Jet 7/jul./2024 às 15:27 
every time i set the animals to attack they all gather somewhere on the map. how do i stop that and just make them attack the target