Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Line 488 change "if iPlot:IsCity() then" to "if iPlot:IsCity() and iPlot ~= selPlot then"
This will cause cities on the selected tile to be ignored.
Since the author hasn't been around in four years I highly doubt he'll see this. So if anyone else sees this and has any skill in modding I would like to know how to change this to ignore city centers at the 1/within 0 tiles hex I'd be very grateful.
I can't imagine it would be very hard.
On another note idk about yours but every PC I've ever had Alt-F4 has been close program/app not Ctrl-Alt-F4 which I don't believe does anything at least not in windows. Ctrl - F4 works similarly to Ctrl - W though.
Though, if someone else is also a bit triggered by the keybind :
I managed to change the default « Alt + 4 » to a simpler « 1 ».
In the « RMTUI.lua » file, ( In the mod’s folder, which is « 1628605090 » )
Look for the line that start with « if key == 31 and pInputStruct:IsAltDown() »
And modify it to look like that : « if key == 28 and not pInputStruct:IsAltDown() »
PS : Be sure to not put anything on the same keybind in the game’s options, tho.
And I’m no modder, so do at your own risk ! ^^ Even more if you’re not either !
最好的全新工具,视觉城市的位置估计和各种半径相关的奖金测量是在这里为您只为“评级”的模式!
和GS一起工作。
径向测量工具是一种直观地估计城市位置和测量影响距离的简单工具。它还显示了半径中无主瓷砖的地形产量和最近测量的位置与当前测量的位置之间的屈服/瓷砖计数变化。它还可以估计地块并标记半径内的显著位置。
将显示/隐藏rmt对话框的新工具按钮添加到屏幕右上角的民用opedia按钮旁边。