Source Filmmaker

Source Filmmaker

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A-Wall Pilot (Titanfall 2)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
69.778 MB
31 Dec, 2018 @ 12:09pm
31 Dec, 2018 @ 1:32pm
2 Change Notes ( view )

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A-Wall Pilot (Titanfall 2)

Description
Everyone look at this thicc butterball
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A-Wall Pilot from Titanfall 2

Comes with male and female versions, both with red and blue skins! They also come with IK friendly counterparts, which you may recognise from the phase pilot I uploaded. These models are missing their "shouldermid" bone. The upside is that this means that you can rig these models easily with autorigger, and reuse the same rig on all the pilots. The downside is that part of the model's arm does not follow, and stays behind (see note at bottom of description).

Here's the salt fueled Pilot, A wall (AKA Roog). The helmet is bodygroupable, allowing you to put a headhack of any character you want on the pilot's body (the ones I used in the preview pics are models I downloaded from here lab.patrick-hunt.org/ ). The gear and jumpkit are also bodygroupable. To remove the "arm", just select it's base bone and shrink it down in size to 0

I would strongly recommend turning bloom down to 0 in your camera options (not that you should ever have bloom on, sfm bloom is no good), as the visor is extremely bright, and that affects sfm's bloom intensely.

As always, let me know if anything is wrong, and enjoy!
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Issues:

None that I'm aware of.

NOTE!!!!!!

The purpose of the IK friendly models is so that you can animate the arms in IK, and when you're done, detach the rig, copy the animation from motion editor, and paste it onto the normal model (Also! The forearms will be out of place after pasting onto normal model; Fix this by selecting the forearms position, making sure rotation is unselected, and dragging the default slider to bring it into place). Please dont comment "model's arm is broken, doesnt work", you'll hurt my feelings. The model is working as intended.

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I don't own any rights to Titanfall 2

Includes:
Titanfall_2\AWallPilot\Female\f_a_wall_pilot.mdl
Titanfall_2\AWallPilot\Female\ik_friendly_f_a_wall_pilot.mdl
Titanfall_2\AWallPilot\Male\m_a_wall_pilot.mdl
Titanfall_2\AWallPilot\Male\ik_friendly_m_a_wall_pilot.mdl
18 Comments
YourLeader 18 Apr, 2024 @ 9:27pm 
Whered u extract the helmet texture from? I cant find it in the game files
Mechani 19 Jan, 2024 @ 6:18pm 
really sucks they dont have a pelvis bone and that all rigs don't work with these
CGI Slam  [author] 27 Apr, 2021 @ 9:12pm 
right click on the model's name on the left side of your screen. Hover down to near the bottom of the dropdown menu. There's a box that says "set skin". Hover over it and click on skin1. The model should switch to the enemy variation
M1 27 Apr, 2021 @ 1:15pm 
it's... uhh not working.
Maybe is there a way to change their helmet color other then blue and red?
I do not know i had maybe misinterpret something. I apologize for that.
CGI Slam  [author] 27 Apr, 2021 @ 10:03am 
right click and hover over set skin
M1 27 Apr, 2021 @ 4:23am 
Is there a way to change the color scheme instead of blue and red?
CGI Slam  [author] 6 May, 2020 @ 12:28pm 
weird, it works fine for me. Well, there's a material override that lets you change the color of emissive textures, and that should work well with white. I don't actually know what the name of it is, but it exists
Citric Acid 6 May, 2020 @ 12:16pm 
same, also having problems with helmet, its glowing white
MIxxy 5 May, 2020 @ 2:13am 
I have issue with helmet on skin 0 (blue) being fully white
Atlas 9 Sep, 2019 @ 12:58am 
<3