Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. In Green Cities area of self-green buildings it's important to note that these buildings will not grow, because they're normal technology. Therfore have a different district, or a non-district for placing them without green cities rules! It is good to note in rule number two that ploppable Boston Apartments worked fine in any district area as they are 'Unique buildings' and do not count as residential.
3. It is important to make note of that if you plop unique buildings they count as tourist attractions not real apartments. To make them apartments, place the growable version in your residential non-green district!
Tested and confirmed all of the above.
Sincerely,
Exsosus
I lived in Boston in USA in a similar housing apartment complex: We had 2 full apartments per floor. So that's 2x 8 floors = about 16 households per building. Hope the math checked out for you too.
Best regards,
An ex-Boston living person. Lived there for 4 years studying at University of Massachusetts Boston.
Still! These look really nice. Job well done!