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Note: I haven't played either of the Historic Speed mods here yet (they sound great but I only recently found them) but from the various comments in both it seems like they may not accomplish precisely what some people are looking for. Ergo, "Unit Limit" may be your ticket to ride.
Yes it does.
Thank you for your great mod!
Is there any way to adjust production cost for units/buildings to scale by era? Or per set amount of turns?
Thanks!~
I realize I'm rambling don't mean to clog your page but is there anywhere you would recommend going for extremely basic tips to mod this game? How did you start? I feel bad asking people to do this stuff for me on mods like this and would like to learn in my free time so I can be a positive change in communities like this, tww2, and rimworld since I spend so much time playing and enjoying mods in them.
Is there any chance of you ever adding a 200% or any other (much) higher variant of this? Or one that mirrors the speed of the other techs -- even if it has to be a bit faster to make sense or be fun I'm not a coder -- for someone like me who (ironically) would love to see a super long game with much less unit/colony spam? I'm all about building tall and exploring the map and it actually stresses me out to have to deal with more than 10 settlements or 50 units at a time x.x