Garry's Mod

Garry's Mod

Not enough ratings
Myziam's Mobile Spawnpoint (Fixed)
   
Award
Favorite
Favorited
Unfavorite
Content Type: Dupe
Dupe Tags: Other
File Size
Posted
4.894 KB
5 Dec, 2018 @ 4:23pm
1 Change Note ( view )

Subscribe to download
Myziam's Mobile Spawnpoint (Fixed)

Description
Welcome to Myziam's Mobile Spawnpoint! Just plant this down and now whenever you die you'll be taken right back to where you placed it!

Requires:
Wiremod (with Propcore enabled)

How do you enable Propcore?
Type:
"wire_expression2_extension_enable propcore"
and
"wire_expression2_reload"
into Console! And there you go


"It tells me that there's an enemy at the base!"
This was made for a deathmatch land control style game a friend and I made, and one of the rules is that we would wait 5 - 10 seconds before spawning in our bases if an enemy was there. It also detects NPCs, even your own NPCs. If you want to disable it, there is a tiny invisible Target Finder under the spawnpoint, remove it to disable this.

"When I move the spawnpoint I get stuck in the ground"
Do NOT move the spawnpoint after it is placed, it messes with the distance calculations. If you want to move it, undo the dupe and spawn it again in the new place.

You will spawn in the opposite way the spawnpoint is placed, meaning behind where you're looking when you place it. Keep this in mind, it could be very important one day.

"I can't dupe it!/It messes with my dupes!"
This is impossible to fix. You have to remove it (And the whole thing, not just what you can see) in order to save your dupes properly.
1 Comments
kcrac oy ot hid 8 Jul, 2019 @ 1:03am 
rEALLY GUD FOR DR CYKA BLYAT