Portal 2

Portal 2

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Amnesia TDD in Portal 2: Rainy Hall
   
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86.063 MB
31 Oct, 2018 @ 7:48pm
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Amnesia TDD in Portal 2: Rainy Hall

Description
A port of the first level from Amnesia: The Dark Descent. There are some minor changes due to the differences in the ways the HPL engine and the Source engine work, and since the workshop has a limit for how big the file size of a map can be, some assets had to be cut from the original level to make room for others. Consider this an obligatory Halloween map (11 PM still counts as Halloween, right?).

All assets belong to Frictional Games. The models were ported by me to Source using Blender.
10 Comments
lfairban 30 Jan, 2023 @ 9:49am 
I have descended. Great atmosphere.
jp 12 Dec, 2018 @ 8:49am 
Very good! Nice atmosphere!
The mouse is not working on OSX (?)
quatrus 4 Nov, 2018 @ 10:44am 
Nice walkabout.
kwinten 2 Nov, 2018 @ 1:23pm 
ok that's a good idea!
I ask the question because i'm working on an AI script based which find the shortest path to the player, which doesn't requires entities to work.
Let's see what you can do with this style and puzzle involving :)
Can't Afford a Name  [author] 2 Nov, 2018 @ 12:03pm 
@kwinten Currently it works by using a system of path_tracks as a patrol route for the "npc" to follow. An additional pathtrack is then parented to the player using a logic_measure_movement so the player can be followed. I still need to work out how to make the "npc" react to seeing or hearing the player, maybe using the tanktrain_ai, env_microphone, and ai_sound entities.
kwinten 2 Nov, 2018 @ 3:11am 
"I'll probably choose a level that requires some puzzle solving" Yes that would be nice
"I might be able to utilize a pseudo-npc I've been working on" Great idea !
I would love to know how your npc works, is it based on scripts with a pseudo AI or, the usual way, with a point_push ?
jandlml 1 Nov, 2018 @ 8:17pm 
very cool. i really loved amnesia. the sewers were pretty hard, that would be interesting to see. good luck
Can't Afford a Name  [author] 1 Nov, 2018 @ 8:08pm 
@jandlml The Rainy Hall really doesn't serve any purpose but to introduce the plot of Amnesia and act as a tutorial for basic movement controls. The only things that were special to the level were the sanity effects, so this map is pretty much just "get from point A to point B" with some things in between. If I make another map based off Amnesia, I'll probably choose a level that requires some puzzle solving (Likely the storage or the sewers) and I might be able to utilize a pseudo-npc I've been working on since there are enemy encounters in later areas.
jandlml 1 Nov, 2018 @ 7:53pm 
i absolutely loved that game it is number 2 on my list only second to portal. i played several of the mods that came out . excellent remake. i didnt do much but walk around. is that all you were able to do with it?
kwinten 1 Nov, 2018 @ 2:00pm 
amazing stuff !