Total War: ATTILA

Total War: ATTILA

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Rhun Fortress Under Construction (READ DESCRIPTION)
   
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Tags: mod, Maps
File Size
Posted
17.912 MB
23 Oct, 2018 @ 9:45am
1 Change Note ( view )

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Rhun Fortress Under Construction (READ DESCRIPTION)

In 1 collection by PotatoDude
Rise of Mordor Maps
8 items
Description
Same story as my Mines of Moria map, I lost the maps files and never got to finish it. This one what so ever was around 90% complete, only missing a few houses in the fortress and go and no-go zones aswell with some final polishing.

The few "bugs" here are that you can walk through SOME houses, and towards the edges of the map there is just some buildings for me to copy and paste with TEd (The program used to make maps). It doesn't really have a capture point yet, but feel free to do whatever with your friends. No siege towers or battle rams needed, as I made the whole "idea" being a fortress under construction and the walls are not yet complete, and you can walk freely through chokes.

I had to publish this map aswell since I didn't want it to go to waste and get lost due to me losing some files.

Not much more to say other than enjoy!
9 Comments
PotatoDude  [author] 29 Jan, 2022 @ 1:32pm 
Sorry I am not very active in the Attila modding community any longer and have been on a long break for well over a year now and kind of put everything Total War Attila to the side for a bit. So if it's okay I'd rather not have to go through the brain melting that is doing anything mod or map related for this game :P But I know they already do it in Rise of Mordor, so maybe hit them up on their Discord, or ask on their workshop page.
American boss 28 Jan, 2022 @ 10:53pm 
Hello, my friend, I'm really happy to hear it can get battlefield maps which made by players on campaign!I have an official promotional video of total war:War hammer war map editor from CA, which has a tutorial to get these battle maps which made by players into campaigns. However, since I am in China, I can't go to face book, so can you add my wechat? Then I send you the link of this tutorial video. My wechat number is thbxws,the name of this video is: Total War: War hammer battlefield editor promotional film,and the second chapter is the demonstration of getting the battlefield map which made by players into the campaign.I found this video from BILIBILI,which is a video APP in China,But I don't know if this video can be found in webs,If you can't find this video,please send my wechat thbxws,I can adobe captivate this video and sent you in the wechat.
PotatoDude  [author] 28 Jan, 2022 @ 6:46am 
Thank you! It is totally possible to get these maps on campaigns, though I have no idea how one would go about it. Rise of Mordor is already doing this with their official maps, and you can already today find them on the "alpha version" of the campaign map. But you would have to find someone willing to move all these workshop maps into a campaign map, as I would not know how to.
American boss 27 Jan, 2022 @ 5:29am 
Hello, I have visited the Creative Workshop of Total war:Attila for many times. Your map is very good! Thank you very much. But there's a question I'm very concerned about. I'd like to ask you,Can the maps made by players can be switched in some places in campaign mode of Total war:Attila?
PotatoDude  [author] 25 Nov, 2018 @ 8:43am 
Yes it is, I would hope so atleast as it is not using any architecture from any mod, only base Attila.
Loot_Goblin 23 Nov, 2018 @ 3:05am 
Is it working with other mods? Specifically 1212 ad.
The Hunted 24 Oct, 2018 @ 2:35pm 
No worries. Its a really cool map
PotatoDude  [author] 24 Oct, 2018 @ 2:12pm 
Yes, there is a way to stop them in the map making program, but unfortunately I lost the map file and can't edit it, so I decided to just upload it as it is to share what I got done in around 30 hours or so. The description says there is alot of bugs and that I can't edit anything anymore, but the future maps will definetaly be alot better quality! Thank you for liking it either way though! ^-^
The Hunted 23 Oct, 2018 @ 3:43pm 
Great looking map. Is there a way to stop units walking over walls? They do that instead of using the normal entrances, so makes it much harder to hold chokepoints. Cav can also climb these walls.