Hearts of Iron IV

Hearts of Iron IV

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Development Pack R56
   
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67.573 KB
21 Oct, 2018 @ 9:32am
31 Aug, 2019 @ 11:40am
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Development Pack R56

Description
The mod allows for additional decisions to be taken, these include:

-Propaganda campaigns: increase stability or war support at the cost of negative effects throughout the duration it's active. (not implemented in all versions of the mod)
-Expanding building slots: allows states to exponentially expand their economy.
-Coring states: 4 stage process of reducing the resistance (more non-core manpower) up to the point of assimilating the state enough to grant them a status of core state.
-Excavating for resources: allows the player (and AI) to spend political power on increasing production of chosen resource in a random state.
-Migration: reduces population in a random state and moves it to the capital (might add more freedom in where-from-where-to mechanic at some point); 2 variants for core and non-core population (the latter is logically more expensive as it also gives a significant manpower bonus).
14 Comments
Alsinir  [author] 1 Sep, 2019 @ 5:11pm 
I mostly focused on decisions above events, if I find the time and motivation to play/mod HoI4 I will consider those changes though! I recently updated the mod to bring it up to the newest version compatibility-wise. The train line and port expansion sound reasonable, airbases are usually quite easy to build (low building cost) so don't know if it'd serve much purpose.
I was working on a secret decision path that would take some tinkering to unlock but would be quite game-shakingly op if you abuse it, but didn't have the time and energy to complete it. For recruitment and recuitable pop factor, again, IF I find the time it's an easy thing to add, so I might do so.
PokemonUnited 1 Sep, 2019 @ 3:22pm 
Hey, i know its been a while since you updated the mod, and i read that you didn't really have any ideas, so how about some public work project decisions? maybe you can create a train line that adds infrastructure (1-2), or a port expansion (1 dockyard, 1 naval base), and perhaps even a decision that allows for you to expand an airbase. Also, maybe you can create events that allow for a nuclear reactor to be constructed (although it'd take a lot of pp and time) and maybe even merge this mod with more resource factories (though you already have decisions for excavation). Maybe a recruitment campaign like the mobilization laws, except offers more percentage in exchange for loss in stability and war support (plus high pp cost). Maybe add custom economic laws? special events that happen randomly?
Plauge_Dragon 30 Mar, 2019 @ 3:08pm 
Thank you!
Alsinir  [author] 30 Mar, 2019 @ 9:35am 
@samuelthegreatoo, and so, the update is here, sadly no new content just yet as I didn't have any creative ideas or time to apply any, but it's compatible with 1.6 now, enjoy.
Alsinir  [author] 10 Mar, 2019 @ 9:32am 
soon TM
Plauge_Dragon 9 Mar, 2019 @ 6:28pm 
So when is the hotfix for 1.6 gonna come out?
PokemonUnited 24 Dec, 2018 @ 12:06pm 
ye i tested it out with rt56 with better map. it worked occasionally
Alsinir  [author] 24 Dec, 2018 @ 4:53am 
yea... any mod tampering with the state files could potentially cause some problems I belive.
PokemonUnited 23 Dec, 2018 @ 8:12am 
tahnk you, btw i found out that this mod isnt really compatible with hecking orgeuos overhall, turns out the italian provinces are all switched around and thats y my game crashed. but it works great with beautiful states mod
Alsinir  [author] 23 Dec, 2018 @ 5:36am 
Ok, the mod's been updated. Enjoy being able to use it for the newest version + use 2 new decisions to bring stability and war support back up when not at war. (or at war too but the drawback is probably too high)