RimWorld

RimWorld

2,112 ratings
Hats Display Selection
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.265 MB
18 Oct, 2018 @ 6:25pm
24 Aug @ 12:44am
41 Change Notes ( view )

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Hats Display Selection

Description
室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。
ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。
Added indoor display options. Even if the option to hide indoors is enabled, hats with this option enabled will still be displayed indoors.
If a MOD is updated during gameplay, open the MOD options screen once to automatically update the settings file.


[Camera+]を使用時に室内オプションを有効化したい場合は、
[Vanilla Expanded Framework]を使ってキャッシュを無効化してください。
When using [Camera+] and wanting to enable the indoor option, please disable cache using the [Vanilla Expanded Framework].


帽子毎に表示設定ができます。このMODはHarmonyMODが必要です。
You can set display for each hat. This MOD is require HarmonyMOD.

MOD load order with Alien Race :
Harmony
CORE
Combat Extended / [NL] Facial Animation - WIP
Humanoid Alien Race / Garam, Race Addon
this MOD
...
Race MOD

Compatibility :
Add a headgear Other MOD.
Humanoid Alien Races 2.0
Garam, Race Addon(Hats settings should be set to default.
Example: https://i.imgur.com/Ryb68K4.png)
Combat Extended (Please keep it above this MOD.)
[NL] Facial Animation - WIP (Please keep it above this MOD.)

Conflicts with:
[KV] Show Hair With Hats or Hide All Hats - 1.1
[CAT] Show Hair With Hats or Hide All Hats

Update:
2024-05-13
HAR種族で一部の帽子がリストに追加されず、装備した時に髪が非表示になる問題に対応。
Addressed the issue of some hats of the HAR race not being added to the list and the hair being hidden when equipped.

2024-03-22
1.5に対応。徴兵時の帽子表示オプションが有効時に、室内でも帽子が表示されるように変更。(室内オプション有効時)
スライスキャップなど一部の帽子がリストに追加されるように修正。
Supports 1.5. Changed so that hats are displayed indoors when the hat display option is enabled during drafting. (When indoor option is enabled)
Modified so that some hats, such as sliced caps, are added to the list.
(1.5のみ)(1.5Only)

2023-05-02
CEで一部の衣装が表示されない不具合を修正。
室内オプションが有効時にキャッシュを無効化するようにしました。
Fixed an issue where some Apparel are not displayed in CE.
Disabled cache when the indoor option is enabled.

2022-12-01
CEで帽子が表示されない不具合を修正。
室内オプションが有効時に、標準設定で髪の毛が室内で表示されるようになりました。
Fixed a bug that hats were not displayed in CE.
Hair is now displayed in the room during default settings when the indoor option is enabled.

2022-10-28
室内オプションが有効時に死体があるとエラーが起きるのを修正しました。
Fixed error spamming with corpses when the indoor option is enabled.

2022-10-27
帽子を隠すオプションを室内と睡眠で分けました。
The option to hide the hat was divided between indoor and sleeping.

2022-10-26
1.4 Only.
屋根のある室内では帽子を隠すようになりました。オプションで設定できます。
The hat is now concealed when indoors with a roof. (This can be set as an option.)

2022-10-13
1.4に対応しました
1.4 is now supported.

2022-01-15 For 1.3
Combat Extended に対応しました。
Support for Combat Extended.

2022-01-14 For 1.3
帽子の表示設定を変更した時に、帽子の表示が更新されるようになりました。
ポートレートでのポーンの髪の描画を、設定に連動するようにしました。
[NL] Facial Animation - WIP に対応しました。
The hat display will now update when the hat display settings are changed.
The drawing of pawn hair in portrait is now linked to the settings.
[NL] Facial Animation - WIP is now supported.

2020-10-08 For 1.2
徴兵された時の帽子の表示設定を追加しました。
帽子を非表示にして、追加されたオプションを変更することで設定できます。詳しくは画像を参照してください。
Added a setting to display the hat when drafted.
You can set this by hiding the hat and changing the added options. Please see the image for more information.

2020-06-01 For 1.1
Support for Combat Extended and [NL] Facial Animation - WIP. Please keep it above this MOD.

2020-05-30 For 1.1
Fixed a bug that caused the hair to appear larger on alien races that changed the drawing size, such as Orassans.
https://i.imgur.com/NK2xjzm.png
Popular Discussions View All (3)
2
6 Dec, 2022 @ 12:22pm
Bug report
Talesin
0
20 Jan, 2023 @ 7:08am
A bug featuring Facial Animations, Hats Display Selection, and Paniel the Automata.
Harmless Orange
0
8 Nov, 2022 @ 11:39am
Bald colonist indoor when selecting default option
HAZRAD
430 Comments
Aoidston 11 Sep @ 9:25am 
It seems to conflict with the September 30 update of Vanilla Expanded Framework, constantly showing rendering errors. Once Hats Display Selection is disabled, everything works fine.

https://privatebin.net/?5e55afcf7b10d293#6YnARk6n6o53g5gQmgBUCMY8VUKC6oQdNACKVkpuwc3Q
Gaazhagens 10 Sep @ 4:12pm 
I really appreciate this mod and have used it in previous Rimworld versions. However, in the current version, I am unable to play the game. I was able to isolate the problem of infinite loading blank screen to this mod by disabling all mods and adding them back one-by-one. For some reason, this mod causes a blank screen and I cannot progress into any save file world or begin a new world after pawn selection. I hope the issue is fixed, as this mod has been very nice to have.
Melon 7 Sep @ 9:16pm 
Anyone having compatibility issues with DMS Mobile Dragoon where the pawns are wearing the mech suits as hats instead of on their body?
hongbin.wen 7 Sep @ 8:47am 
nice thank you
Snakie 3 Sep @ 11:14pm 
To add to the previous two's comment, it seems that wearing/transmog any type of modded hat/helmet will throw ArgumentOutOfRange and not render the pawn while vanilla hat/helmet simply does not show up.
Shade 2 Sep @ 2:29pm 
Having the identical issue as Gilius Gaming - will have to disable this mod to continue my save, game is unplayable with it right now. Even opening the mod menu for this mod in game shows a blank page.
Gilius Gaming 1 Sep @ 11:31am 
Since the latest update, the mod causes an ArgumentOutOfRangeException on all human pawns. The error occurs during rendering (PawnRenderer/DrawDynamicThings).

One of the arrays or lists used for graphics (e.g. graphics, offsets, drawSizes, or bodyType mappings) does not have the expected number of entries. RimWorld (or HAR if used) iterates over four rotations (North, South, East, West) or all body types, but the list provided by the mod is shorter. This leads to an index access that doesn’t exist, which throws the exception and breaks pawn rendering.

Every pawn on the map fails to draw, making the game unplayable.


I had to force myself to disable it.
I have too many mods, so I can't say whether it's the cause or if it's an incompatibility issue.
In any case, I didn't have any problems before the update.
Minus_One 30 Aug @ 11:57am 
Whenever my pawns entered the Grav-Ship they become invisible and errors pop up. I finally narrowed down all my mods to this mod being the cause of it. Not sure why
Velc[JP]  [author] 30 Aug @ 5:53am 
@Gloomy
Wearing the vac-helmet didn't cause any particular problems.
If you're using any other mods that might be causing issues, please let me know.