RimWorld

RimWorld

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Alpha Animals
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Mod, 1.5, 1.6
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29.745 MB
18.10.2018 klo 0.21
19.10. klo 7.31
226 muutosilmoitusta ( näytä )

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Alpha Animals

1 kokoelmassa, tekijä Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 luomusta
Kuvaus
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Wiki

We have a wiki at: https://rimworldbestiary.wiki.gg/

Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Suositut keskustelut Näytä kaikki (2)
2,166
28.10. klo 13.41
TÄRKEÄ: Bug reports
Sarg Bjornson
404
19.10. klo 13.58
TÄRKEÄ: Suggestions
Sarg Bjornson
6 800 kommenttia
Sarg Bjornson  [tekijä] 21 tuntia sitten 
You can dislike anything, no matter how popular it is
Reestock 22 tuntia sitten 
I'm sorry! It's just that they're so popular but I don't like to use them, it's completely irrational.
Sarg Bjornson  [tekijä] 22 tuntia sitten 
Everything that was logical to put on the Framework is on the Framework, but we take suggestions in the VE testing server on Discord.

Also, stop giving flak to something I do on my spare time for free, you weirdo!
Reestock 23 tuntia sitten 
You know what? I personally give a lot of flak to these Alpha mods usually, but thanks for putting all the good code for these mods in VE framework.
Main series VE has all sorts of features, like comps for needing to place something under a roof, all exclusive to the mod they come from, so people can't use them in just XML.
Thanks, chef! :rwlizard:
Sarg Bjornson  [tekijä] 30.10. klo 0.10 
Yeah, you can assume they are working as I intended at the moment. I revised most of the mod last week when redoing the wiki
NinjaBeest 30.10. klo 0.01 
@ExplorerRowan

I agree, a few of the animals should be re-looked at and changed to pack animals, but it is ultimately Sarg's decision or if you want to make a patch I am sure he'd be fine with it.
Sarg Bjornson  [tekijä] 29.10. klo 23.50 
Those that are pack animals, are pack animals
ExplorerRowan 29.10. klo 21.55 
Given that the descriptions of several of the old Forsakens animals say that Forsakens and tribals use them as working animals, could some of them be pack animals, too? The shadow charger seems like it ought to be able to be a pack animal at the very least.
Sarg Bjornson  [tekijä] 26.10. klo 23.50 
This mod doesn't touch map sizes at all
Sarg Bjornson  [tekijä] 25.10. klo 3.07 
I have mostly given up on Giddy-Up, it has changed hands way too many times