RimWorld

RimWorld

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Alpha Animals
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Mod, 1.5, 1.6
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29.745 MB
18. říj. 2018 v 0.21
19. říj. v 7.31
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Alpha Animals

V 1 kolekci od uživatele Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 položek
Popis
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Wiki

We have a wiki at: https://rimworldbestiary.wiki.gg/

Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Populární diskuze Zobrazit vše (2)
2,166
28. říj. v 13.41
PŘILEPENO: Bug reports
Sarg Bjornson
404
19. říj. v 13.58
PŘILEPENO: Suggestions
Sarg Bjornson
Počet komentářů: 6 805
Hugalafutro před 3 hodinami 
Hi, I can't seem to be able to perform surgery to install Mutant Arm from the Teratogenetic originator. I can queue the surgery, but trying to right click and send doctor to perform it says Missing 1xMutant arm even though I have it. Installing eyes from Ocular originator works okay.
megaman24779 1. lis. v 16.40 
it also happened to samuel streamer which was cathartic to see.
Gerewoatle 1. lis. v 15.13 
If only we could all have such a glorious death as the mighty Wind Beast.
Sarg Bjornson  [autor] 1. lis. v 14.56 
I would formally like to laugh in an evil way
megaman24779 1. lis. v 14.49 
I would formally like to request the removal or reworking of the wind beast.

I keep losing bases to them dying
Sarg Bjornson  [autor] 31. říj. v 10.20 
You can dislike anything, no matter how popular it is
Reestock 31. říj. v 9.28 
I'm sorry! It's just that they're so popular but I don't like to use them, it's completely irrational.
Sarg Bjornson  [autor] 31. říj. v 9.01 
Everything that was logical to put on the Framework is on the Framework, but we take suggestions in the VE testing server on Discord.

Also, stop giving flak to something I do on my spare time for free, you weirdo!
Reestock 31. říj. v 8.37 
You know what? I personally give a lot of flak to these Alpha mods usually, but thanks for putting all the good code for these mods in VE framework.
Main series VE has all sorts of features, like comps for needing to place something under a roof, all exclusive to the mod they come from, so people can't use them in just XML.
Thanks, chef! :rwlizard:
Sarg Bjornson  [autor] 30. říj. v 0.10 
Yeah, you can assume they are working as I intended at the moment. I revised most of the mod last week when redoing the wiki