Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









- There is something up with the dilo/mono 180 turn animations, their torsos get angled a bit too far up, it looks pretty strange. Did the animations come like this?
- The Raptor's attack5 animation seems to be slower-paced than the others
- Maybe change the stats of Monopholosaurus to differentiate it even more from Dilophosaurus, perhaps it could be stronger at headbutting meanwhile dilo would have a deadlier bite?
- The Hadrosaur seems to have some (currently) unused fleeing and hurt animations. It would be very cool if you considered adding this behaviour for potential future updates. Maybe the Hadrosaur could play a fleeing animation when something close explodes