Cities: Skylines

Cities: Skylines

78 ratings
Gonti Bay
   
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9.954 MB
18 Sep, 2018 @ 10:32pm
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Gonti Bay

In 2 collections by Greyflame
Greyflame's Maps
10 items
Gonti Bay - One Click Collection
22 items
Description
ONE CLICK COLLECTION

Introduction

Hello all! Welcome to Gonti Bay, my first custom map, inspired by Pacific Northwest cities spanning up and down Highway 101.

Recommendations

To get the look in my screenshots:

* The map uses Temperate Coast 4K as the base theme. Use Theme Mixer to change the sand and cliffs to Cleyra for the most Oregonian look, but the map should look fine with just Temperate Coast if you don't want to bother with theme mixer.

* I used Daylight Classic and the Wild Wilderness LUT. These aren't listed dependencies, and a variety of LUTs should work well. Springwood is also a good fit.

* I recommend using Hide It or No Radioactive Deserts to hide Shore Areas. My shore detailing conflicts with the default shore texture and looks bad.

* Tree LOD Fix and Random Tree Rotation are strongly recommended.

* The lane connections on the interchange are a bit imperfect, using Traffic Manager should clear it up. It seems to function fine as is, though.

Notes

* This map will be very RAM and CPU intensive. There are almost 750,000 high detail trees.

* The highway system is sparse by design. This map is intended to be authentic to the scale of the Oregon coast, so the roads are very low capacity. It should be easy enough to upgrade if you want bigger highways.

* I didn't hold back with pdelmo's mountain grass props. The map should look fine without them if you want to free up some props.

NOTE 4/12/2019: pdelmo's dry mountain grass, which should be a dependency for this map, doesn't appear to be available at the moment. If it doesn't come back in the near future I may try substituting another grass for the dunes, but I'll allow some time to see if it returns.

EDIT 1/29/2019: Updated again for some small quality touchups, and reverting some changes that I wasn't satisfied with from my previous update.
21 Comments
Greyflame  [author] 20 Apr, 2023 @ 10:32pm 
@IhmeHihhuli - I've been out of things for a bit, but CSL2 has me pretty hyped, and I'm hoping to bring the spirit of these original maps to that game when I get the opportunity! Thank you for the kind words :D And I'll check out BonBonB's review, those were always a joy :)
IhmeHihhuli ™ 24 Mar, 2023 @ 9:55am 
Just watched BonBonB's recent re-review of this map and oh boy, the screenshots do not do justice to the map! The map is a work of art, absolutely stunning tree placement. Sure, it's a heavy map but it is a true marvel to look at!

That being said, I think all of your work is of incredible quality (maps & assets alike). Just thought I'd leave a comment to remind you and possibly brighten your day :)
Greyflame  [author] 20 Mar, 2020 @ 10:14am 
@jesserockwell26 oops I thought I replied, must have forgot to send it! Anyway, awesome :D I really like how you used the Japanese themed assets to create a very different city than some of the others I've seen on this map.
OM3N1R 9 Mar, 2020 @ 4:14am 
Probably the best map available. Decided to play this one with budgeting on for a real challenge. Coming along nicely. Well done on the map!
https://i.redd.it/0t669zvgkml41.jpg
Greyflame  [author] 8 Feb, 2020 @ 10:19pm 
@djtim_3000 That's great! I'm really glad the map worked for you. Your city has a very authentic look to it. I especially like the harbor and the suburbs reaching into the hills behind it :)
djtim_3000 8 Feb, 2020 @ 5:36am 
Your maps are amazing! I've just finished a city using Gonti Bay. The detailing in the map made an amazing setting for a medium sized city.
https://steamproxy.com/sharedfiles/filedetails/?id=1991902364
Greyflame  [author] 2 Sep, 2019 @ 3:43pm 
@djoes I learned that lesson when I tried to play it myself (learned it with Cannon Cape too). I usually take a more minimalist approach with my newer maps, but I figured I'd leave the detailing on my old ones for those who enjoy that style.
djoes 2 Sep, 2019 @ 7:32am 
seems like a good map but its destroying my framerate beyond playable

too many trees. too many grass, too many rocks

you should let people places them at their own freewill rather then overload the map with existing trees in the 50 000+ and some much grass and rock everywhere

let people do their own things and add them by themselves
Reijvi 31 Aug, 2019 @ 7:04am 
This maps looks amazing, like this is probably the one of the best looking maps I've found.

A bit of a dumb question though, is there a way to get rid of the grass props? They seem to stay when building roads and structures on them which makes it so the grass covers everything in the town.
Greyflame  [author] 12 Apr, 2019 @ 3:54pm 
Thanks everyone ^_^ I'm glad this map is still finding new users.