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There is no right or wrong answer to modding. This is my take on a luxury yield mod, if you disagree you can always make your own.
Also yummy silkworm go squish squish in my mouth mmmm
- why does silk give food? I know worms, but their amount shouldn't be enough as a viable food source
- to defend salt + food yield, it's a food preserver
- as a general 'guide' on how to rebalance the resource yields:
if it's CLOSELY related to eating (practically spice, sugar, salt and animal based stuff), it's food+ anything, but production
other stuff either +1 production +1 gold (marble) or +2 gold, maybe some faith/culture/science variables for metals
most improvements should give the exact same bonuses, except if it's a faith/culture base bonus, those should be +2 gold, when improved
But there is an indirect way Salt gives energy: it was used as a preservative before refrigeration was invented, and is still used today, and keeping people's food from rotting is effectively giving them more food. (Okay, maybe that's taking it too far.)
To be honest you could simply make another mod for personal use with the changes you want. Try modding, it's quite easy if you only want to change simple things like the yield values of certain things.
At least now you get Faith from Incense when improved, it's still not a good resource but I hope it's better.
Ugh desert incense is the downright worst, while jungle and marsh resources are also terrible, and camp luxuries are often just as terribad if not worse, since Calendar tech leads to Philosophy at the very least.