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Try identifying the mod that causes conflict by disabling mods one by one. Once you find it, let me know what that mod is. I need to create a new version of this mod that (pretends to) depend on that mod, to ensure that this mod is loaded AFTER the conflicting mod.
But I'll only do this if the conflicting mod in question is a popular mod, I don't want to put effort into this just for a rare conflict, sorry.
But since mod tweaks other stuff as well I guess it could be well balanced, and since everything on the map is just a representation I guess you could imagine that machine guns behind friendlies are actually mingled with them in front ranks. But I still feel default way of doing this is both more elegant and more accurate solution for this game engine.
Gatling guns are range 1 and strong damage because that's what they were, a defensive weapon that could mow down or suppress many attackers with some luck, and it would be in front ranks not behind friendlies. Range 1 is all about doing damage without taking damage for *one* round, a defensive weapon that relies on help of other nearby troops to remove the enemy unit.
I can guarrantee you that this mod DOES NOT fuck up the game balance.
By the way, I am a bowman and I can guarantee you that bullets and rockets fliy for a longer time than arrows. The only bows that can outmatch guns in range are the longbow from the Wales (range 3 in game) and modern compound bows.