Don't Starve Together

Don't Starve Together

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Ultimate Beefalos (Domestication, Riding, Tools and more..) Updated 2024
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19 Aug, 2018 @ 7:35pm
28 Nov, 2024 @ 6:14pm
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Ultimate Beefalos (Domestication, Riding, Tools and more..) Updated 2024

In 1 collection by ✿ N A B I ✿
QOL Tweaks and Settings
5 items
Description
Change everything about Beefalos with this mod! Updated 29.11.2024

Beefalos: Basics
Health
Change the maximum Health of a Beefalo
Health Regeneration
Change how much Health a Beefalo will regenerate over time
Regeneration Period
Change how often Beefalos will regenerate their Health (Formula: +HP/Xs)
Chase Time
Change the Chase Time of a provoked Beefalo (Staying/Fighting near a provoked Beefalo wont reset this time. You must outrun it)
Rider Damage Multiplier
Ornery Damage Multiplier
Pudgy Damage Multiplier
Change the Damage Multiplier of a specific Beefalos (Base*Multiplier)

Beefalos: Loot
Default Meats
Killing a Beefalo will drop its default 3x Meats at a X% chance
First Additional Meat
Second Additional Meat
Killing a Beefalo will drop an additional Meat at a X% chance
Default Wool Bits
Killing a Beefalo will drop its default 3x Wool Bits at a X% chance
First Additional Wool
Second Additional Wool
Killing a Beefalo will drop an additional Wool Bits at a X% chance
First Horn
Second Horn
Killing a Beefalo will drop its Horn at a X% chance

Beefalo: Shave Loot
Wool Amount
Shaving a Beefalo will earn X Wool
First Additional Wool
Second Additional Wool
Shaving a Beefalo has a X% chance to earn additional Wool
Old Horn
Shaving a Beefalo has a X% chance for its old Horn to fall off
Hair Growth
Beefalos will take Xd to regrow their hair after being shaved (Might take +1d more)

Beefalos: Hunger
Hunger
Change the maximum Hunger of a Beefalo
Hunger Rate
Change how much Hunger a Beefalo loses
Begging for Food
Change when a Beefalo starts begging for food

Beefalo: Taming
Domestication Gain
Change how much Domestication Beefalos will gain while being ridden or well fed
Domestication Loss
Change how much Domestication Beefalos will lose when not being ridden or starving
Domestication Loss Days
Default
Obedience Gain from Feeding
Change how much Obedience a Beefalo will gain from being fed
Obedience Loss from Overfeeding
Change how much Obedience a Beefalo will lose from being overfed
Obedience Loss from Starving
Change the Obedience Loss of a starving Beefalo

Beefalo: Riding
Minimum Buck Time
Change the minimum Buck Time of a Beefalo (Note: Other factors affect the time aswell, such as mood, state, etc.)
Maximum Buck Time
Change the maximum Buck Time of a Beefalo
Saddleable Obedience
Change how much Obedience a Beefalo needs to be saddleable
Keep Saddle Obedience
Change how much Obedience a Beefalo needs to keep it
Rideable Obedience
Change how much Obedience a Beefalo needs to be rideable

Beefalo: Mating/Herds
Herd Size
Change the maximum size of a Beefalo Herd (Note: Multiple Herds can still be near each other!)
Mating
Change if Beefalos should mate at all or not (I think the World Setting overwrites this option)
Mating Length
Change the Mating Length of Beefalos outside of Spring (Beefalos are always in heat in Spring)
Mating Pause
Change for how long Beefalos will wait until mating again
Baby Delay
Change the time Beefalos need to mate to spawn a new Baby Beefalo (If the Mating Length is too short, none will be born!)
Baby Delay Variance
This option adds some randomness to when a new Baby Beefalo will be born
Aggressive Area
Change the Aggressive Area in which Mating Beefalos will attack others if entered
Chase Distance
Change the Chase Distance of other (Mating) Beefalos who will attack aswell if one of theirs was attacked

Tools: Brush
Brush Uses
Change the amount of uses of a Brush
Brush Cooldown
This needs more testing.. (Probably the cooldown of benefitting from brushing a Beefalo)
Wool Amount
Change how much Wool a Beefalo drops after being brushed
Obedience Gain
Change the Obedience Gain when brushing a Beefalo
Domestication Gain
Change the Domestication Gain when brushing a Beefalo

Tools: Horn
Horn Uses
Change the amount of uses of a Beefalo Horn
Horn Range
Range of a Horn in which it will attract other Beefalos to follow
Follow Time
Change for how long Beefalos will follow you after using the Horn
Followers
Change how many Beefalos will follow you after using the Horn


Tools: Salt Lick
Salt Lick Durability
Durability of a Salt Lick based off 1 Beefalo using it (Note: Different animals take a different amount of uses!)
Improved Lick Durability
Durability of an Improved Salt Lick based off 1 Beefalo using it
Duration/Lick
Change for how long Salt Licks are effective with each lick (Personally I recommend to change Salt Lick Durability instead!)
Attraction Area
Change the radius in which the Salt Lick will attract animals
Use Area
Change the radius/area in which animals will use the Salt Lick (Not really needed, will test later..)


Feel free to leave your feedback, suggestions and bug reports in the comment section.
143 Comments
✿ N A B I ✿  [author] 27 Sep @ 5:21pm 
I planned to add saddles, but somehow I forgot about it lol. Will be added with the next update!
✿ N A B I ✿  [author] 27 Sep @ 12:41pm 
Sorry for the late reply. I think the problem might be the loading order of mods, and there is no "convenient" solution besides editing the mod files yourself.

1. Go to: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods
2. All mods have a number which corresponds to the workshop link/ID. This mod is 1757828042 and the folder should have the same number in its name.
3. Open said folder, then open modinfo.lua with a text editor. (I use Notepad++)
4. Locate this line: "priority = -1" (It should be like 17 in this case)
5. Repeat the same process for the other mod, and open its modinfo.lua too
6. Now edit the priority, so my mod loads after the other mod. (I think the the game loads mods based on this number from low to high. So a mod with -1 should load before a mod with 99, as an example. Play around until it works. In this case I think my mod needs to load after the other mod to overwrite the HP settings)

I hope this helps!
krzarb 13 Sep @ 10:34pm 
To add some further info, I don't think the problem is from this mod itself. I'm also playing with the automatic health adjust mod, using a setting where the health of mobs is halfway between that of DS and DST. So, seeing as beefalo have 1000 health in DST and 500 health in DS, it averages out to 750 health given the mod setting I'm using. So it's more of a mod conflict than an inherent problem with your mod, and I'm not sure there would be any way to resolve that?
krzarb 13 Sep @ 10:21pm 
Hi, I'm using this mod and I've adjusted the beefalo max health to 2000, but when I examine the beefalo I'm trying to tame it's saying the max health is 750, at least that's what the insight mod tells me.
Phoebe 3 Apr @ 10:33am 
You could add action settings to this mod, like... being able to use a pan, open chests... jumping into wormholes, inspecting suspicious piles... I think this mod is incredible and very neat! Thank you!!!
明明灭灭 18 Jan @ 9:14am 
After my beefalo is domesticated, it will always try to run towards me, even if I put the beefalo bell in a fixed location
Every time I approach, the beefalo always runs towards me
This action is very annoying. Can you consider setting a switch for this behavior
muddball 1 Dec, 2024 @ 6:30am 
THANK YOU
джеффова бичушка 29 Nov, 2024 @ 5:34am 
Ty! Your mod is one of my favourites <3
✿ N A B I ✿  [author] 28 Nov, 2024 @ 6:15pm 
Fixed
джеффова бичушка 28 Nov, 2024 @ 3:42pm 
There is a bug, i cannot set the health regeneration to certain values, it resets back to 1 hp / X sec