Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i'm using customizable fall damage with the exponential setting which means higher falls do more damage, i guess you're supposed to be an inch from death for the level but unless i start climbing this wall...oh, there's a ladder wall that doesn't look climbable at all...huh
but there's no way within the map to avoid it
would love more and longer maps like this
perhaps it would be better if all the parts of the map reset when player dies
and also at the start, when the pillars break they don't really fall over, so the player doesn't reach the death trigger
赞