Left 4 Dead 2

Left 4 Dead 2

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Taco Bucket Supreme
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Game Content: Campaigns
Game Modes: Co-op, Versus, Realism
File Size
Posted
Updated
293.911 MB
16 May, 2013 @ 11:53am
10 Aug, 2022 @ 12:26pm
52 Change Notes ( view )

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Taco Bucket Supreme

Description
Survivors must leave the safety of their apartments to travel across the city to reach the evac point at the Taco Bucket Supreme, signal the military, and wait for rescue. What could go wrong?

This is the evolved version of my original Taco Bucket campaign. I suggest playing Taco Bucket Supreme, over the original, unless you want to see the mess it began as.

6 map campaign that runs in Coop, Realism, and Versus.

The campaign has many dynamic elements, including dynamic pathways increase replay value. The dynamic pathways make this campaign excellent for those who love navigation and exploration while being attacked by zombies. It is advisable to pay attention to maps provided in world, as well as lighting, directional arrows to fine your way. If that fails play the campaign repeatedly until you learn roughly where you need to go. If you want to understand how much randomization there is in the pathways, play this campaign several times on each difficulty level.

The finale is a standard hold-out, but with a custom randomized script requiring the survivors to take certain actions (which are randomized) to progress some of the finale stages. The finale script is also randomized in the order of phases (PANIC, TANK, and SCRIPT stages may change places). The randomization of the finale is affected by the difficulty being played on. In Versus there is a set order to the phases. I suggest paying attention to the instructions provided in the upper right of your screen, as there are some phases which require you to take action, and provide a never-ending horde until you follow the instructions.

This campaign and the custom scripts it uses take advantage of hooks added in The Last Stand Update, specifically GetDifficulty(). This allows path randomization based on the difficulty that is being played. Easy and Normal have a bias towards shorter paths and Advanced and Expert have a bias towards longer paths. This does not mean any random sample (when you play) is going to get those results. In coop almost all paths are possible on all difficulties, but some pathways are more likely than others. This also allows additional Tanks and Witches to be spawned based on Difficulty. There are some events based on how angry the director is, with the results dictated by the difficulty.

Randomization is functional in Versus mode and both teams should receive the same main pathway on every map.

Features
  • There are some custom particle effects, (ex. fireworks for the finale) to bring joy and happiness. Any notion that they exist to distract survivors in order to get them killed is pure paranoia.
  • There are a number of custom models.
  • Each map has a custom soundscape, so there are localized noises related to objects within the level.
  • Each map is close to the entity limit. I cannot add anything else to these maps and still have them function in versus mode.

Mapnames
  • atc1m1_appartment
  • atc1m2_street
  • atc1m3_construction
  • atc1m4_shipping
  • atc1m5_grocery
  • atc1m6_tacobucket
Popular Discussions View All (2)
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25 Nov, 2024 @ 7:44pm
dd
Maybe
0
15 Sep, 2023 @ 10:03pm
Kyle's Review of "Taco Bucket Supreme" - 4/5
Kyle H. McCloud
83 Comments
Lionwalk 22 May @ 6:58am 
很有意思的图,除了倒数第二关下水道走路跟溜冰一样,其他都非常不错
17 May @ 6:41pm 
41min 4.5/5
varg 7 May @ 8:45am 
i like the balloons but level design is confusing, thankfully maps are not too long
varg 7 May @ 6:27am 
epic mirror in the first map
Henchman 2113 4 May @ 10:05pm 
does this still have the weird meat harvesting room full of people in the back
do you like to eat bee 27 Apr @ 6:34pm 
Good campaign! Only complaints are that I had a crash on the 2nd-to-last level in the safehouse at the end (right before final level), and the ending cutscene of the military truck driving away looks quite silly. Other than that, great campaign!
Bonjet 12 Apr @ 9:20am 
You think this is a long Campaign because its 6 Maps? WELL ITS NOT! XD

Per Maps are really short but some Safe House has few weapons except for the last Map.

Also Finale Map is freaking hilarious, it sure hits the Taco Bell Toilet Meme. XD

8/10
Reese69mom 10 Mar @ 3:13pm 
this campaign is a 10/10:steamhappy:
wo bist du 23 Jan @ 12:27am 
只能说中规中矩,地图细节做得不够好,新版和原版大差不差,新版增加些许关卡长度,原版第一关拆成两关,第二关拆成三关


和原版一样的地方:远景被紫色烟雾笼罩,路线组合随机,大量的枪支手雷补给,虽然多路线,但是箭头指引还不错,非常绕但又不会迷路

和原版差别:修复贴图错误,优化第三关帧率下降问题,增加类似冰面行走效果的下水道(很搞心态,关键下水道还刷克),还有新版更容易崩溃
Anti 3 Jan @ 8:34am 
very good campaign, isnt too hard or anything, i feel it was a bit too easy
even if its has so much chapters, none of them feel long enough to make me get sick of it. altrough the design on some of them feel kinda lackluster or too weird, but its amazing how i never got lost on them since they have so much to explore.
the finale its pretty decent and i like the storytelling, its pretty funny, the taco bell bathroom looked gross as fuck. The special events didnt really add that much but i think they're a fine addition to make the finale a bit more varied. 7/10