Stellaris

Stellaris

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ApocEX: Expanded Apocalypse Beta
   
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14 Jul, 2018 @ 12:33am
19 Nov, 2018 @ 8:49pm
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ApocEX: Expanded Apocalypse Beta

In 1 collection by EteDec(Astral Overseer/Deci_Str)
Eternal Doomsday's Stellaris Mod
8 items
Description
Beta Version of ApocEX
Diversed Apocalypse Planet Killers, and Ion cannons and more!

Warning, this mod's 2.2+ support is still not complete
Since I do not have time for modding, I cant mod this game for long time.

ApocEX name Origin:
Apocalypse EXpanded

Next Version of Colossus Expanded

Here are features

Colossus Policies
Even synthetics has regulation, why colossus not?

PK Type Regulations
-Planet Killer types
-Kill Pop types
Allowed Empire Targets
-Generic(All empires except primitives)
--ALL
Diplomacy? Ruined, every empire who opens border can be targetted
--Hostile
Mostly commonly used policy, hostile empire only
--Ban
Ban use for generic empire
-Primitive
--ALL
Most commonly used, all primitives can be targetted
--Hostile
Angry Primitive Only
--Ban
Let`s give mercy for primitives
-Primitive Border
--ALL
You can also target primitive in other`s border or ownerless space, you can also target primitive in your border
--Ownerless and ours
Primitive in your border or ownerless space only
--Ours
Primitive in your borderonly
-YOURSELF
--Yes
Only who wants suicide with TD, RD, CS weapon only, can target yourself
--No
Mostly commonly used, do I have to say more?

Colossus Weapon Type
Classification of Colossus Weapon

Total Destruction
Also called as TD Type, Kill ALL POP and change planet class, not repairable

Repairable Destruction
Also called as RD Type, Kill ALL POP and change planet class, repairable

Colony Sweep
Also called as CS Type, Kill POPs(Don't have to kill all POP), but not assimilate or change Planet Class

Assimilation
Also called as AS Type, assimilate specific POPs and mostly take control of Planet

Mind Control
Also called as MC Type, changes mind of pops(Like ethic change, rebel, etc)

Sabotage
Also called as SB Type, interfere resource production or gives various bad modifier

Randomize(Will be implemented)
Also called as RN Type Weapons with this type`s effect is random, can not be determined, all type policies must on to use this

Colossus Pop Kill Type

Kill Hive
Kill Hive-Mind Pop

Kill Machine
Kill Machine

Kill Mechanical
Kill mechanical pop

Kill generic
Kill biological, non-hiveminded pop

Reworked Vanilla PK
Some changes for Vanilla PK

Planet Cracker
Removed opinion modifier from empty planet and always gives minerals when cracked planet
You mustn't be pacifist to fire

Global Pacifier
Changed shielded world mechanic, which causes current massive incompatiblity

Neutron Sweep
Now you mustn't be pacifist or spiritualist to fire

Divine Enforcement
Now you must be spiritualist to fire

Nanobot Diffuse
Now you must be real driven assimilator to fire

New Planet killer Weapons
As always, new weapons here

WIP

Apocalypse Voidcraft Expansion
Just more sections for Apocalypse voidcrafts
Titan
-Titan Hanger
Ion Cannon
-Enhanced Ion Cannon
-XL Cannon
-Striker Cannon
-Hybrid Cannon
Colossus
-Carrier Colossus
-Battlecolossus
-Hardened Colossus
ship weapons

T-slot
-N/A Currently(Not an weapon name, no T-slot weapon currently)


Known Incompatible Mods
Not all mods are compatible
Gods and guardians:Messes up with observation post(And this mod's shielded world)
CGM Planet Enhanced:Temporary Blocked targetting(Due to pacifier related issue)
Loyal Subjects Have Nothing to Fear (From the Colossus):Overrides Same File, and this mod will make that mod obsolete
Assimilated World/Utopia Expanded:Like CGM, can't target those planet.. yet..


Todo
Still in early beta lots of things to do

DONE
In Progress


Version Beta 3.0 plans
Fixed typo Inte"r"grator -> Integrator
2.2 Support
Tons of balance change
ApocEX menu
Removed tons of mod support temporary
Temporary disable of shielder, singularity imploder, core fuser.
New planet killers
-Void Blaster
-Quantum Randomizer
-Servitor Deploy System
-Atomospheric Corruptor
-Nova Blaster(Real Space Required for this weapon
Diplomatic Modifiers and events

Known issue
There is no perfect mod
Version Beta 3.0A known issues
Still needs better localisation(I really need help, I'm not native English user)
Opinion modifier not completed(Working on it)
Not yet balanced well
AI Weight is bit terrible, might cause some AI personality cant use superweapons
Some scritped trigger has bug

Thanks For
Chriumiru Shiroz(Im not sure whether I made typo):Created Colossus Icons

Annatar and Elowiny:Some megastructure related code is modified version of their work(Because of megastructure placing bug, which causes several issue)

Lots of people who gave me planet killer ideas.
Popular Discussions View All (2)
2
19 Nov, 2018 @ 11:21am
Suggestions
Azathoth
2
12 Oct, 2018 @ 1:52am
Bug report
EteDec(Astral Overseer/Deci_Str)
70 Comments
EteDec(Astral Overseer/Deci_Str)  [author] 17 Mar, 2020 @ 3:54am 
Now Im back...
EteDec(Astral Overseer/Deci_Str)  [author] 5 Feb, 2020 @ 2:57am 
Im currently renewing colossus policies
Lekelokobs 4 Feb, 2020 @ 8:55am 
Hey Eternal, just to note out, the ''Colossus Policies'' part on this page is incomprehensible.
EteDec(Astral Overseer/Deci_Str)  [author] 4 Feb, 2020 @ 1:06am 
Currently have a trouble with making that problematic labyrinth
EteDec(Astral Overseer/Deci_Str)  [author] 29 Dec, 2019 @ 3:27am 
Yes, in fact The existence of labyrinth itself is crisis, since this is old, malfunctioning containment hub for various ancient galaxy destroyers which can deals lots of scripted damages everywhere in galaxies, destroyes nearby planets every months, etc. Those will awake if you explore labyrinth too deep, and containment hub will berserk and expand aggresively, tearing dimensions which also causes emerge of outer world existence, destroying them is nearly impossible, unless your research somehow stop it, really complicated to deal with it
EteDec(Astral Overseer/Deci_Str)  [author] 28 Dec, 2019 @ 10:57pm 
Spoiler alert for next version of apocEX
Now there is tier for planet killers(1-5), which decides how expensive, how powerful, and whether blocked by anti-planet killer shields
Anti planet-killer shields, also called as "Hypershields" can neglect all planet killers except planet killers whose tiers are higher than hypershield's tier
T1~T4 needs just some of time and researchs, but T5 planet killers and hypershields needs special event chains, and last spoiler
I will add special outer-galaxy cluster called "Labyrinth of Apocalypse", weirdest place in space which continuously changes its structure, and some crazy things inside there(Planet killers, T5 Hypershields, and world-ending monster)
EteDec(Astral Overseer/Deci_Str)  [author] 28 Dec, 2019 @ 10:26pm 
Just finished plan for apocex 2.6.x+
Started developing for anti-planet killer shields and some new crazy planet killers
EteDec(Astral Overseer/Deci_Str)  [author] 18 Nov, 2019 @ 1:24am 
Though next update will take long time Since I will add total 52 Planet Killers by this mod in post-federation (Excluding AI-Only Planet killers), I will frequently upload screenshots that shows status of development
EteDec(Astral Overseer/Deci_Str)  [author] 17 Nov, 2019 @ 9:29pm 
Now im back, let's talk about new crazy planet killers
Just started work on crazy planet killer called "Strings of heaven"
Tier 5 Planet Killer has special obtain condition that steals fleets/starbases/planets of target empire
In short target empire will be yours if you successfuly use it
Requires special relic to get it(If you have ancient relics, special archeological site will appear to get it, currently considering obtaining-route for non-ancrel users)
Warning:Can trigger extreme crisis: Mass Mind Controller Berserk
EteDec(Astral Overseer/Deci_Str)  [author] 29 Sep, 2019 @ 4:06am 
I will back November~Next Year November