Total War: WARHAMMER II

Total War: WARHAMMER II

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Arkhan the Black: Expanded (Vanilla: Beastmen)
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Tags: mod, Units
File Size
Posted
Updated
16.070 MB
9 Jul, 2018 @ 12:17pm
25 Jan, 2022 @ 3:06pm
88 Change Notes ( view )

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Arkhan the Black: Expanded (Vanilla: Beastmen)

In 1 collection by Stephen
Stephen's Workshop Mods
13 items
Description
Current Version: 2.4





This mod makes changes to Arkhan's faction by giving him access to The Lore of Vampires & the Raise Dead Mechanic. It also adds additional units with unique unit cards, over 20 new technologies and access to Bloodline Lords & Scrap Upgrades via the submods listed below.















  • Tainted Tomb Kings - available at the start of the campaign and have access to unique skills.
  • Liche Priest (Vampires) - available at the start of the campaign and can be unlocked via a unique building.




  • Raise Zombies for Liche Priest (Vampires)
  • Eldritch Blast for Arkhan and acts similar to Venom Wave and Wrath of Ptra
  • Army Ability - Raise Skeleton Warriors
  • Garrison Ability - Deathstorm





  • Major Garrison
  • Minor Garrison
  • Dark nexus
  • Vampire Beasts
  • Dark Necropolis






  • Black Tower of Arkhan
  • Nagashizzar
  • The Great Boneyard
  • Lost Necropolis of Mourkain




Bloodline Lords
Scrap Upgrades
Tomb Kings: Extended
Radious
SFO



Please report bugs here.

Please use this link to download the previous version of the mod if you need to complete campaigns here. [drive.google.com]



Prepping for WH3


I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders. C&C Modding Den[discord.gg]

I'd also like to say a bit thank you to everyone who's helped me over the years; notably: Taste of Capitalism, Guv's Workshop, Prop Joe's Workshop, smOkin's Workshop, im_mortal

All images and assets used on this page are property of Creative Assembly.
Popular Discussions View All (3)
132
7 Jun @ 12:05am
Bugs
Stephen
33
11 Sep, 2021 @ 1:00am
Thoughts & Suggestions
Stephen
22
14 Jan, 2022 @ 8:48am
Future Plans
Stephen
910 Comments
dhws 14 Jun @ 9:46am 
Haha, yeah I figured. Oh well, I'll survive somehow. Thanks again man, you should be proud. This is a 10/10 mod.
Stephen  [author] 14 Jun @ 9:10am 
Thank you! Probably not as they are recruited from the Landmark at Nagashizzar.
dhws 14 Jun @ 9:00am 
Absolutely fantastic mod. One question tho: are the nagashizzar guard available in the vortex campaign? I cant find them lol
Stephen  [author] 7 Jun @ 1:31am 
Thank you!
One of the best TWW mods I've tried during these 10 years).
Brids17 16 Sep, 2024 @ 11:29am 
Awesome, I'd love to see the greenskins and him duke it out.
Stephen  [author] 16 Sep, 2024 @ 10:09am 
Yeah, I can certainly take a look.
Brids17 15 Sep, 2024 @ 2:19pm 
Not sure if it's possible but is there any way to make the AI more aggressive? He survives better than vanilla but he doesn't conquer like you'd expect him to given how much more powerful he is now. I'd have expected him to be like the elves but for the old world but he kinda just sits there with the rest of the tomb kings.
Stephen  [author] 15 Sep, 2024 @ 8:20am 
Most likely going to give this mod a little update over the next month or so. Anything I should take a look at?
Stephen  [author] 22 Oct, 2023 @ 2:28pm 
Yeah, most likely :)