STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Awakening of the Rebellion 2.11.9: Jump To Hyperspace
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Game Type: FOC
File Size
Posted
Updated
20.824 GB
28 May, 2018 @ 7:41pm
25 Aug, 2024 @ 6:09am
59 Change Notes ( view )
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Awakening of the Rebellion 2.11.9: Jump To Hyperspace

Description
AWAKENING OF THE REBELLION 2.11.9: JUMP TO HYPERSPACE

JOIN OUR DISCORD!
If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/u8YC3Un

AOTR WIKI
Check out the official wiki: Awakening-of-the-rebellion.fandom.com

STEAMMOD=1397421866

AotR is a complete overhaul mod for Forces of Corruption. Inspired by the old RTS, Star Wars: Rebellion, AotR adds many features from this game and other titles, including a more in-depth mission system, tech system, and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the opportunistic Black Sun pirates. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels.

Please consult the pinned FAQ discussion before commenting below. Your question may already have been answered.
We have versioned off the 2.10.4 version of the mod AS IS in the following workshop item: https://steamproxy.com/sharedfiles/filedetails/?id=3101174302

Credits:

Mod Team:
ThatOneBullet - Project Lead, Programmer
Steiner0815 - Original Creator and Lead 2D, 3D Artist
Wolf v2 - 3D Artist
Sly442 - 2d, 3D Artist
MaxiM - Programmer, 3d Artist, Level Designer
Kalani - 3D Artist
Grimley - 3D Artist
Helio - Level Designer
Coryak - Programmer
-ICO- Mr. President - Lead Audio Engineer, Designer
Than’s Vans - Programmer, Campaign Designer
Leyamasa - Wiki Manager, Documentation, Design
BigCasperr - Programmer
Polemarchos - Level Designer
Primid - Level Designer
Cheese - Level Designer
Kukakraft - UI/UX Design
TJ - Programmer
Tots - Programmer
General Brooks - Community Manager
Mod Contractors:
Henskelion - 3D Artist
RadicalEdward2 - Mapping
Edmar Fecler - Lead Voice Actor
GowronGaming (Maxloef) - 3D Artist

Testers:
Edmar Fecler, 40fixxer, Lord Nerd, DOKTOP_9ID, -98,000,000 IQ, Chaz, benthebest5, Lord Of Pain, FatalAsylym, Cheese, lunchie12, Fenris Russ, Dr. Poison, Markus1987, Sebass, oxymoron1989, and AdmiralThrawnBar who memed his way in forever it be known.
Special thanks to our wiki miners and community mappers
Special Shoutouts:
PetroBHayes - Petroglyph
Corey, Pox - Thrawns Revenge
Jeroen, Megabalta - EaW Remake
evilbobthebob - Pheonix Rising
Burntstrobe, Kad Venku - YvaW
Anakin Sklavenwalker - Republic at War
MiniGui98 - UGC
Locutus
Nkorn - 3D Artist
XPGamers, Jay The Gam3r, Capton X2 - For being an awesome fan and Youtuber
The many other Youtubers that have made awesome content with our mod!
And of course the amazing fans that continue to support us over the years!
Popular Discussions View All (931)
360
1 Dec @ 11:54pm
PINNED: AotR 2.11 Bug Reports
Brooks
3
25 Nov @ 12:35pm
I'm just going to come out and say it.
Spartan A291
2
27 Nov @ 3:07pm
Voice lines in German?
Geist
11,573 Comments
Geist 3 Dec @ 9:08pm 
This mod is absolutely amazing
delta062baker 2 Dec @ 12:20am 
Makes sense! Thanks for a great mod
Brooks  [author] 1 Dec @ 10:24am 
Multiplayer GC can't be done without stripping away most of the features that make AotR what it is. In theory a super basic version could be made, but it would still be unstable and just not worth the effort to make.

Multiplayer skirmish is more viable, though again it would be a lot of effort and never completely stable. If we do ever support multiplayer, it'll be in skirmish only.
delta062baker 30 Nov @ 7:15pm 
i know that mp isnt/hasnt/wont be supported, but im curious if it *can* be done with a submod or something? im not a modder or anything so i def cant, so im really just curious
Brooks  [author] 30 Nov @ 9:49am 
Ok. Well we certainly aren't going to make it less random (and most people ask for it to be more random), but you're welcome to make a submod if you want.
We'll have to agree to disagree on corruption, we think the current implementation is better for gameplay.
Wilmfe23 29 Nov @ 11:45pm 
@Brooks
I want it less random. That you have at least a decent start every time. The gap between a good start and a bad start is just way too big in my opinion.

Corruption increases costs because breaking regulations leads to more failures and less efficiency. Corruption sort of by definition means profiting the individual at the expense of the system. If it was possible to cut corners without any adverse effects it wouldn't have been regulated in the first place. A "black market" means it's stolen stuff sold illegally which means there is less sold legally, piracy is just straight up theft.
I think the cost of removing corruption itself will provide that balance. You could also just use another planet to produce your stuff cause removing corruption costs about as much as a frigate and if it's on a planet that doesn't have a lot of production buildings on it that very well might not be worth it.
AdmiralDailee 28 Nov @ 11:25am 
Kind of, there is a 2 planet random start
NicoBlast 28 Nov @ 5:57am 
does this mod have a from the ground up mode?
AdmiralDailee 23 Nov @ 4:28am 
Multiplayer GC isn’t a thing for AOTR, or AOTCW
Yokai ^-^ 22 Nov @ 9:19pm 
is there plans or like does this have gc for multiplayer