PAYDAY 2

PAYDAY 2

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Turret Maniac Player
By JonnyJon
This build is for player who likes playing with maniac skill. This is just a suggestion guide from me because I found this build quite helpful.
   
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Information About This Build
This build is capable of making you and your teammates can fight longer in the battle and can sustain more damage.

I recommend this build to use at :
1. Loud Heist
2. Long Heist (Heat Street, First World Bank, Green Bridge, Transport Heist, etc.)
3. When all your team use the lowest armor like Two-Piece Suit
4. Mayhem Difficulty

I don't recommend or basicaly don't do it on :
1.Stealth heist
2. Death Wish above ( I know sometimes sentries can stiil survive on DeathWish but i dont recommend it}
3. Heist that need you to move constantly like meltdown (Damn that huge map) or a custom map by NepGearsy called Ascension

The pros of this build is :
1. You can last longer in the war
2. Your teammates might appreciate what you did because they don't die easily.
3. You have more sentries to cover your trail
4. You can make a defense line or perimeter or whatever you called
5. You can convert an enemy

The cons of this build is :
1. No Inspire
2. No Drill Skill
3. Lack of healing (there is healing but only a little)
4. Can't be used when teammates use Improved Combined Tactical Vest (ICTV)
5. Intimidated enemies might get killed in process
Skill Tab
MASTERMIND SKILL TAB


In Controller...
1. Pick Basic Forced Friendship, so you can tie more civilians.
2. Pick Aced Joker, this is important because maniac player lacks of healing and you are not immortal in the middle of the war, especialy on mayhem difficulty so you need this for Hostage Taker Skill later.
3. Pick Aced Partners in Crime, this is just optional. For me i need it for extra speed and health. Also my joker can stand in the battle for sometime longer than usual.
4. Pick Aced Stockholm Syndrome. Some of my guide have this skill. Why? Because I love stockholm syndrome. You can make a comeback after all team is down if you are professional enough to do it. And because this skill is needed for this build cause you need to cover your teammate. If you are not around, then whos gonna give them the blue extra armor bar.
5. Lastly Basic Hostage Taker. You are not immortal in the field and dont rush out because you have the extra armor. Be Cautious and always keep an eye for the sniper.

ENFORCER SKILL TAB


In Tank Skill...
1. Pick Aced Resilience, to reduce the flash bang visual effect
2. and Basic Transporter, its optional but sometimes helpful to throw bag at high places like in GO BANK heist

In Ammo Specialist...
Pick Aced Scavenger, so you can get extra ammo on the 6th enemy you killed and increase ammo pickup radius

TECHNICIAN SKILL TAB


In Engineer skill...
Aced all the skill in here because this is the main build for you. You need at least 4 turret to cover your team, 6 if you want to make this build works well.

In Breacher skill....
Pick Basic Hardware Expert, well this is payday 2 and the drill is kinda sucks sometimes, so you need to HELP you teammate to repair the drill. Well its payday 2 its not just a killing game, its game about TEAMWORK too

GHOST SKILL TAB


In Artful Doger skill..
1. Pick Basic Duck and Cover, for extra stamina
2. and Aced Parkour, for extra speed and the Run and Reload skill is helpful so you can reload while running

Basic Duck and cover with basic Parkour is basic skill for all set

In Silent Killer skill...
1. Pick Basic Second Wind, for extra speed when your armor is depleted
2. and Basic Optical Illusions, well you dont want to aggrevated the enemies so much right?

FUGITIVE SKILL TAB


In Revenant skill...
1. Pick Aced Nine Lives, so you get extra health while in bleedout state and extra down
2. and Aced Swan Song, when you are out of health, you can give a bulllet or explosion damage to your surrounding enemies before going down.

In Brawler skill... (this is optional for me)
1. Pick Basic Martial Arts, so you can withstand enemies melee attack by 50%
2. and Basic Bloodthirst, this is some cool skill. Because for every kill you do gives you 100% melee damage with max of 1500% and it will reset if you kill an enemy with melee. This can be devastating powerfull in certain situation with certain melee weapon.
Weapon and Equipment
For Weapons you need to bring something with low ammo pickup rate like Light Machine gun and some Submachine gun but you can change your secondary with a grenade launcher.

For my Primary Weapon, I used....

KSP Light Machine Gun with
1. Long Barrel
2. The Bigger the better suppresor / Tactical compensator (For increased Accuracy so you can shot sniper)
3. Lion Bipod
4. Stability / Accuracy Boost (optional)
5. Railed Foregrip (Increased Damage, reduce stability)
6. Assault Light (Color your choice)
7. War-Torn Stock

Status for this weapon
Name
Total
Base
Mod
Skill
Magazine
200
200
Total Ammo
500
400
+100
Rate of Fire
909
909
Damage
84
80
+4
Accuracy
76
48
+20
+8
Stability
32
28
+4
Concealment
0
1
-11
Threat
8
31
-23
Reload Time
5.6
5.6

For my secondary, I kinda change from arbiter to something else. Its kinda bored using the arbiter for me. Because this build is already powerful enough to kill enemies (Except Turrets)

Kobus 90 Submachine gun or people know it as P90 with
1. Long Barrel
2. Medium Suppresor
3. Boost of your choice (For me Stability)
4. Tactical Laser Module (Color your choice)
5. Custom Assault Frame (To make it more beautiful)
6. Speed Pull Magazine (Faster reload)
7. Compact Holosight
8. StatTrack (mod)

Status for this weapon
Name
Total
Base
Mod
Skill
Magazine
50
50
Total Ammo
150
150
Rate of Fire
909
909
Damage
59.9
56
+1
+2.9
Accuracy
64
52
+12
Stability
92
60
+32
Concealment
16
25
-9
Threat
0
12
-12
Reload Time
1.7
3.4
-1.7

*Reload time its kinda broken to me in here

Equipment


Your main Equipment obviously a Sentry Gun and Your Secondary is another Sentry Gun but less loud version.

I will keep informing this so you guys don't forget the info...
This is just an interesting information. There is a different between the loud one and the silent one.
Loud Sentry will easily be targeted by the enemies, so you can use this opportunities to cover other player
While Silent Sentry will be less targeted by the enemies but still deadly as the loud ones.

Armor
This is where is interesting. Maniac perk deck is a cool looking perk but has good and bad side. The good side is you can have special blue bar next to your health. But the bad side is you need to use the lowest armor so you can have the maximum ammount of the bar. The higher your armor the lower your blue bar. But its actually your choices to pick what armor you guys will use. But for me I choose...


Two-piece suit

Throwable
For me its always...
Concusion Grenade / Flash Bang









Melee Weapon
For me its always...

Buzzer
Gameplay
This build just need 1 simpe rule. That is supportive buff. You just need to see what your teammate use for the armor. The lower the better.




The rest its kinda like my Grinder Turret build.
1. Don't put sentries alone.

2. Don't put sentries near turret (got shred easily).

3. Make a defense perimeter if you need to defend certain area for sometime. (Like drill and other things)

(I just copy the image from the grinder build)


Don't forget to check out my other build...

https://steamproxy.com/sharedfiles/filedetails/?id=1351921687
https://steamproxy.com/sharedfiles/filedetails/?id=1357147397
https://steamproxy.com/sharedfiles/filedetails/?id=1353221256
2 Comments
JonnyJon  [author] 2 Jun, 2019 @ 7:59am 
@moms ravioli sorry long reply. well idk at the new update, ICTV works with maniacs but in older version ICTV doesnt work with maniac, you wont get the blue bar thought
Krieg 18 Nov, 2018 @ 7:40pm 
I made a similar build a long time ago, only it has Muscle and ICTV. I call it "Babysitter".