PAYDAY 2

PAYDAY 2

55 ratings
Turret Grinder Build
By JonnyJon
This build is for players who like play with turret and need fast health regen...
   
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Information of this build
This build is fun and helpful
This build is work effective on heist like..
1. Heatstreet
2. Greenbridge
3. First World Bank (LOUD)
4. Undercover (for achievment Rendevous with Destiny)
5. Cook Off
6. Rats Day 1
7. Bank Heist (LOUD)
8. Slaughte House
9. Counterfeit
10. Firestarter day 1
11. Watchdog
12. Alaskan Deal
13. Scarface Mansion (LOUD)
14. Golden Grin Casino (LOUD)
15. Hotline Miami Day 1
16. The Big Bank (LOUD)
17. The Diamond (LOUD)
18. Election Day (LOUD)
19. All Escape Heist
20. Framing Frame Day 3 (LOUD)

Not Recommended on (You might annoyed your teammates, kicked or worse banned)
1. Stealth Only Heist
2. Heist that needs you to move frequently like Meltdown, Goat Simulator Day 1, etc.
3. Heist that have more open area like Goat Simulator Day 1 (Because of the sniper)
4. Heist that only spawn special enemies (Safe House Nightmare)
5. Heist like panic room on the rooftop, cause if you put turret, you cant pick the ammo drop
6. Heist that have too much turret, like Birth of Sky on endless state

Pros :
1. Turret Defense, you can bring total 6 turret (9 in Crimespree with the help of gage perk)
2. You have fast health regen
3. You can cover your teammate
4. Sometimes you will have high body count
5. High Ammo pickup
6. Sometimes you dont need to do anything and wait
7. You (kinda) have infinite grenade (dont be cocky though and waste all your grenade)

Cons :
1. No Drill skill
2. Can't be use on high Crimespree (+200) and Deathwish Difficulty or above
3. No Inspire ( If you want to help your teammate, at least throw concussion grenade or put 2 turret next to you)
4. No Convert ( well this might not a big problem thought)
5. Need to pick ammo frequenlty
6. You cant put our turret alone, need at least 2/3 in same area
7. You cant put near dozer with beserker state (Crimespree)
8. Got Shred easily by turret and minigun dozer
9. Intimidated enemies might get killed if he is in the range of the turret (IMPORTANT)
Skill Tab
MASTERMIND SKILL TAB



In Controller.. (it's optional but i used it)
1. Pick Basic Forced Friendship, for tie the civilian.
2. Pick Basic Confident, increase range and power of intimidation is kinda helpful
3. and Aced Stockholm Syndrome, this is very helpful for me because you can help your teammate in a pinch when everyone is down. As long you have tied a civilian before.

ENFORCER SKILL TAB



In Tank...
1. Pick Aced Resilience, to reduce the flash bang visual effect
2. and Basic Transporter, its optional but sometimes helpful to throw bag at high places like in GO BANK heist

In Ammo Specialist there is 2 Choices
1st Choices


1. Pick Aced Scavenger, You need high ammo pickup rate so make those pickup count
2. Pick Aced Bulletstorm, If you bring Ammo Deployable on your secondary so it gives you some infinite ammo time
3. Pick Aced Extralead, For extra ammo count in your ammo bag
4. and Aced Fully Loaded. This is where we get interesting, because this help you get grenade after you pick some ammo from the dead bodies, but dont be cocky because you (kinda) have infinite grenade, use the grenade if you are in pinch, help someone, or clear an area.

2nd choices


1. Pick Aced Scavenger, You need high ammo pickup rate so make those pickup count
2. Pick Aced Extralead, For extra ammo count in your ammo bag
3. Pick Basic Saw Massacre, just formality only to unlock Fully Loaded
4. and last Aced Fully Loaded

for this choices you will get 3 points left to spend

TECHNICIAN SKILL TAB


In Engineer...
Pick all Skill and ACED them all, cause this is the main skill for this build

in Breacher....
Pick Basic Hardware Expert, well this is payday 2 and the drill is kinda sucks sometimes, so you need to HELP you teammate to repair the drill. Well its payday 2 its not just a killing game, its game about TEAMWORK too

In Oppressor...(optional)
Pick Basic Steady Grip for increased accuracy

GHOST SKILL TAB


In Artful Doger..
1. Pick Basic Duck and Cover, for extra stamina
2. and Aced Parkour, for extra speed and the Run and Reload skill is helpful so you can reload while running

Basic Duck and cover with basic Parkour is basic skill for all set

In Silent Killer...
1. Pick Basic Second Wind, for extra speed when your armor is depleted
2. and Basic Optical Illusions, well you dont want to aggrevated the enemies so much right?

FUGITIVE SKILL TAB


In Revenant...
1. Pick Aced Nine Lives, so you get extra health while in bleedout state and extra down
2. and Aced Swan Song, when you are out of health, you can give a bulllet or explosion damage to your surrounding enemies before going down.

If you pick the 2nd choice on the Ammo Specialist before you can spend the last 3 skill points on
1. Feign Death Basic on revenant skill, so there is chance for you to get up by yourself
2. Basic Stable shot and Basic Rifleman, for extra stability and no movement penalty while aim down sight...
Weapons and Equipment
For Weapons you need to bring something with high ammo pickup rate like Light Machine gun and some Submachine gun but you can change your secondary with a grenade launcher.

For my Primary Weapon, I used....


KSP Light Machine Gun with
1. Long Barrel
2. The Bigger the better suppresor / Tactical compensator (For increased Accuracy so you can shot sniper)
3. Lion Bipod
4. Stability / Accuracy Boost (optional)
5. Railed Foregrip (Increased Damage, reduce stability)
6. Assault Light (Color your choice)
7. War-Torn Stock

Status for this weapon
Name
Total
Base
Mod
Skill
Magazine
200
200
Total Ammo
500
400
+100
Rate of Fire
909
909
Damage
84
80
+4
Accuracy
76
48
+20
+8
Stability
32
28
+4
Concealment
0
1
-11
Threat
8
31
-23
Reload Time
5.6
5.6

For my Secondary Weapon, I used...


Arbiter Grenade Launcher with
1. Long Barrel (for maximum accuracy and stability)
2. Boost of your choice
3. Military Laser Module or Combined Module (Color your choice)
4. Military Red Dot Sight (because of my mod)

Status for this weapon
Name
Total
Base
Mod
Skill
Magazine
5
5
Total Ammo
19
15
+4
Rate of Fire
80
80
Damage
480
480
+4
Accuracy
100
96
+4
Stability
100
96
+4
Concealment
11
18
-7
Threat
37
37
Reload Time
4.5
4.5


or


Broomstick Pistol
1. Jungle Ninja Suppresor
2. Boost of your choice
3. Combined Module (Color Your Choice)
4. High Capacity Magazine (from achievment special operation execution)
5. Sight your choice
6. Holster stock

Status for this weapon
Name
Total
Base
Mod
Skill
Magazine
20
10
+10
Total Ammo
113
90
+23
Rate of Fire
361
361
Damage
68.3
65
+3.3
Accuracy
96
80
+8
+8
Stability
92
60
+32
Concealment
15
28
-13
Threat
0
10
-10
Reload Time
4.2
4.2

This is just my choice... You can pick your own weapon with low ammo pick up like chinapuff or deagle...

Equipment

Your main Equipment obviously a Sentry Gun and Your Secondary is another Sentry Gun but less loud version.

This is just an interesting information. There is a different between the loud one and the silent one.
Loud Sentry will easily be targeted by the enemies, so you can use this opportunities to cover other player
While Silent Sentry will be less targeted by the enemies but still deadly as the loud ones.
Perk Deck
The perk deck for this build is Grinder


Need to maxed the perk....
Gameplay
You just need to put turret on the right place so you dont get overrun.
For me, Always put turret in AP rounds because of the shield. They waste ammo quickly with normal rounds and the accuracy is kinda bad rather than in AP rounds

Rule for this build is, dont just put a turret need at least 2 or 3 turret nearby so they dont get destroy easily.

Dont put like this


Put them together

Put turret facing where your enemy spawn cause with all aced engineer, turret have shield so they dont get destroyed easily.

Ex-President would be grateful with you around, cause your kill increased ex-pres bar.

Don't put your turret alone face-to-face with enemies turret or a minigun dozer or some group of enemies.

Sentry Face-to-face with turret


Sentry got destroyed by the turret

Your job is to cover your teammate so put your turret down and be a helpful player.

Throw Concussion or place turret before revive teammate

If you have grenade launcher, it can be useful for crowd control and kill a captain.
Grenade launcher can be use to kill far away sniper too....

P.S : Your choice is to switch between AP rounds or normal rounds, depend on the situation

See my other guide....
https://steamproxy.com/sharedfiles/filedetails/?id=1353221256
https://steamproxy.com/sharedfiles/filedetails/?id=1357147397
https://steamproxy.com/sharedfiles/filedetails/?id=1388414659
31 Comments
JonnyJon  [author] 13 Sep, 2022 @ 3:29am 
for both use as low as possible, prefer 2-suit
Jetpear 26 Jun, 2022 @ 5:08am 
what armor does this build use?
JonnyJon  [author] 6 Nov, 2021 @ 7:03am 
Buzzsaw is an OK choice for this thing but weapon is preference, even if you pick the low pickup one as long as you can manage your ammo and your team dont mind, go for it.
JonnyJon  [author] 6 Nov, 2021 @ 7:00am 
And I tried in Death Wish difficulty still manageable but need a lot of maintenance for the turret since there are now Minigun dozer that can shred sentry easily. Keep experimenting heister and you will be achieve glory in no time.
JonnyJon  [author] 6 Nov, 2021 @ 6:56am 
Yes it is high ammo pick up rate, sorry I havent play a long time but I tried this build and still useful for some player, thank you for the subscriber and the comments.
tseardv 28 Feb, 2021 @ 5:28am 
Yes, that's probably a typo then - PeegeeTips
PeegeeTips 28 Feb, 2021 @ 3:27am 
Noob question:

"For Weapons you need to bring something with low ammo pickup rate like Light Machine gun and some Submachine gun"

Surely you want the opposite - something with a high ammo pickup rate - as you need as much as possible to feed the sentry guns...?

Soxworker 14 Nov, 2020 @ 5:56pm 
much appreciated
Hood Kirby 14 Nov, 2020 @ 5:14pm 
JonFon is a prodigy, this turret build + grinder + ammo pickup is the best when playing holdout
uemmega 24 Jun, 2020 @ 4:33am 
:firey::explo::boostit::gearthumbsup: