Kenshi
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Extended Campsite
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5 May, 2018 @ 3:01pm
2 Jan, 2019 @ 12:22pm
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Extended Campsite

In 1 collection by saftsuze
Nomadic Lifestyle Selection
12 items
Description
Adds storage, prisoner pole and a watchtower to the camping building menu. Useful for the constant roamer who doesn't want to settle in a base. Now you can add simple storage and basic structures to your campsite without creating an outpost detected by local authorities.

All buildings grouped in Extended Campsite under Camping. (I personally use a lot of camping mods, and the camping menu gets cluttered with a lot of buildings. Use arrows to choose available stuff to build.)

Campsite Food Barrel: Same as food store, but can store all sorts of food. Even bread. And foul raw meat. One box of building materials needed. You need to research Item Storage to build this. Or you can learn the techniques from the Extended Campsite Instructions blueprint.
(Also: Read about known issues below.)
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Campsite Storage: Store anything below this tarp. One box of building materials needed. Needs no research or prior knowledge to build.
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Campsite Prisoner Pole: Keep your prisoners chained to this simple pole made from whatever you can find nearby. Free building, just like the campfire, but requires knowledge of Imprisonment or having learned the Extended Campsite Instructions blueprint.
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Campsite Watchtower: Build a tower with the latest building technologies from The Swamp. Yes, you can even build some turrets up there. If you still have some iron plates left. Made from iron plates, actually 12 of them. And to build it you need to have some knowledge of Makeshift Walls, or having learned the Extended Campsite Instructions blueprint.
(Also: Read about known issues below.)
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Campsite Fence: Fence off vulnerable parts of your campsite. You can't make a fortified and gated camp, but maybe attackers will choose another side to attack from, where your defenses are stronger? One box of building materials needed per fence. Knowledge of Makeshift Walls needed, or having read the Extended Campsite Instructions blueprint.

The Extended Campsite Instructions blueprint can be found in shops catering travelers and vagabonds.


KNOWN ISSUES:
* Food Barrel does not auto-feed your squad. This function is tied to being in a base, AFAIK. However, auto-hauling dried meat from your campfire works.
* The Watchtower is invisible while being built. Works like a charm once it is built, though. So make sure you make a note of where you placed it during the time it takes to build it. I really want to solve this one, but have no clue yet on how to do it.

--------- MY OTHER MODS ---------
https://steamproxy.com/profiles/76561198015595568/myworkshopfiles/?appid=233860

--------- RUSSIAN TRANSLATION ---------
https://steamproxy.com/sharedfiles/filedetails/?id=1632161661
Popular Discussions View All (4)
4
5 Mar @ 2:08am
Petition to include a barrel / trigger for skin collection
Angela™
3
12 Feb, 2019 @ 3:25am
Will this mod ever make it to Nexus?
Scrubby Spammer
0
13 Sep, 2023 @ 4:29am
Перевод описания на русский.
Hackod [Довангард]
153 Comments
drknecro 5 Oct @ 6:27pm 
Hi, everyone, I just got Kenshi and I have a bit of time spent in it now mining copper and buying a building in town to research.... I wanted to add a few mods (this one and the same guy's fishing mod) but they arent showing up on the in game screen for Kenshi options that says "Mods" am I doing something wrong or are there extra steps I need to take?
Beep 21 Jan @ 3:19am 
I combined this with another camp entended mod so that I can build siege camps around cities and forts, I thank you for making it possible! ^-^
caverat749 12 Jul, 2023 @ 10:00am 
love this mod to bits, problem is that its constantly unreliable thus kinda making any playthroughs involving it as a main pillar a waste of time
the blueprint doesn't actually spawn with the trader (squin) all the time - reinstalling the game, verifying the integrity , moving the mod to the end of the list doesn't always help, unless I play with only this mod and then well it defeats the purpose
xSPQRxlegionary 11 Mar, 2023 @ 7:15pm 
where are the blueprint locations because its not at the hub or other locations i have checked
2dumb2live 6 Jun, 2022 @ 8:03am 
do i need to get a BP or do i have to research something to get access to this buildings?
Dogeasaurus Rex 21 Jan, 2022 @ 12:51pm 
didn't know about the F11 navmesh fix.... good to know... gotten stuck in some buildings and this probably would've saved me a reload.

Thanks
Flat 4 Jan, 2022 @ 10:14pm 
Theres no arrows to change the building
pigsinakilt 29 Nov, 2021 @ 8:10pm 
The prisoner pole doesn't seem to be available for me, even after researching imprisonment. I then tried buying the schematic to see if that would work and no dice
Khalunka 13 Sep, 2021 @ 3:19pm 
(2/2) Also, be smart. Dont build anything in roads. To check the roads, click that "Navmesh" in Shift + F12 and clikc the tab "Roads". You will see the white path the NPCs uses. Never build in that.

Great Mod! Myself I prefer mods that have no requeriments in research, also, people that have the problem of it not showing in vendors, its your mod load order. You probably have any other mod that also change vendors. Otherwise, I have no idea why that isnt working for you. (I imagine you all remembered to import the game to be sure the mod was fully activated?)

Good day ^~
Khalunka 13 Sep, 2021 @ 3:19pm 
(1/2) I know those are old comments but I should write this to not worry new people trying out the mod.

First, read the "known issues" in the description.
Second, the navmesh in this game was ALWAYS a mess. So if you dont know how to fix it, use the command mentioned by Failchilles -> Control + Shift + F11. In case, rarely, that didnt work. You can press Shift + F12 and click "Fix Stuff". In case that , rarely, didnt work. You can click in "Navmesh" and "Regenerate" .