Space Engineers

Space Engineers

865 ratings
[Fixed] rearth's Advanced Combat Systems
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Type: Mod
Mod category: Block, Modpack, Other
Tags: hud
File Size
Posted
Updated
457.239 MB
28 Apr, 2018 @ 3:08am
15 Nov, 2019 @ 1:57am
20 Change Notes ( view )

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[Fixed] rearth's Advanced Combat Systems

Description
This Mod adds several new Blocks and Mechanics to the game.

When manually aiming with a single Turret, all other turrets on the grid will also try to target the point you are currently targeting, allowing you to carefully attack specific points with the firepower of your whole ship, not just a single turret. When you fire the turret you're controlling, all other turrets will fire too.

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There also is a new Cockpit and Control Station for large and small Grids, which enable you to aim with all your turrets at once while in 3rd person view of the ship. (Watch the Video to understand how this works). Hold down the alt-key to aim with all your turrets while in the ship control block.

A small and large grid plasma turret has also been added.
If you don't want a turret to aim synchonized with other turrets, add the word "exclude" to its name, and the mod will simply ignore it.

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Of course, manually targeting all turrets while in battle may be less efficient than just letting the computer control them, but its much more fun and allows to pick off specific targets.

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Another new thing are the Guided Missiles and the Silos to launch them. They can be launched either while controlling a turret and pressing the right mouse button (---currently disabled---) or while sitting in one of the new Controllers and pressing right mouse button. They will always target the grid you are currently targeting, and will follow the ship if it moves.

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Groups:
Both the Turret Controller block as well as the Turrets themselfes need to select a control group in the terminal. They will only control turrets in that control group.

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Multiplayer works according to the comments, but i havent got the chance to test it myself, but im working on it.
The targeting should work with all kinds of turrets, including turrets from other mods, but rotor turrets don't work.

Also make sure to check out AutoMcDonough's Fighter Gunner Cockpit at https://steamproxy.com/sharedfiles/filedetails/?id=1379837654. It also works as control station for this mod

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Future Plans:
- Fix issues with missing particles
- Use another cursor texture for aiming
- Add support for rotor turrets

Check out the Slim Edition at https://steamproxy.com/sharedfiles/filedetails/?id=1479506454 if you do not want to use the Plasma Turrets.

Knows Problems:
- Idle Rotation can cause problems with some Turrets, turn it off if Turrets don't properly rotate
Popular Discussions View All (7)
46
4 Aug, 2021 @ 12:53pm
PINNED: Bug Reports
rearth
15
19 Nov, 2019 @ 6:38pm
Question on the Missiles
Dragon Crisis Core
4
23 Jun, 2018 @ 12:39am
Dedicated Server fix
Rodzyn
369 Comments
Big Dog Israel 11 Nov @ 5:00pm 
Thats a lot of people asking for a weaponcore version but I imagine there is a reason its not there. I wish for it too though.
FantazeR 2 Apr @ 7:51pm 
@Silverbane what do you mean by saying it's not for general consumption? Is it built for your modlist or too buggy? If it works fine, we all would be so grateful if you upload it
Silverbane 18 Jan, 2023 @ 8:08pm 
Sasha which part of this mod are you trying to use? It has been a while since I dived into any of this but I can always share what modifications I made to make it work.
Sasha Fox #SaveTF2 17 Jan, 2023 @ 1:59am 
@Silverbane If your ever willing to share at all, or even just the modifications, I would be grateful as I use weaponcore for as much as I possibly can.
Silverbane 2 Nov, 2021 @ 1:26pm 
Abisius I actually made a version of this mod for myself to work with WC. But I removed missiles and targeting seats and just made it work on all cockpits and seats instead. I also changed the targeting button to right click with the mouse. So it is possible but yes needed a bit of work and mine is not really for general consumption so please continue to use this version and hopefully rearth is around still to update it.
Abisius 2 Nov, 2021 @ 11:08am 
@ThePhoenixKnight
using thsi with wc, so trying to use 2 different weaponframeworks together to work together, atleast in my moduser eyes it is a vey bad idea.
it would need a rework to work on the wc base to work properly with it.
ThePhoenixKnight 2 Nov, 2021 @ 8:06am 
Hello there, Used this mod when it will still new, Wanting to come back to report a bug:
- The targeting seat doesnt seem to work with Weaponcore Weapons.
- Whenever you fire a missile your game Instantly crashes.
ceilyurie 6 Oct, 2021 @ 2:42pm 
if this worked with wepaoncore, it would be super cool.
PanicOregon281 15 Aug, 2021 @ 3:33am 
Does this still work? or is it out of date?
RogueCmdr 4 Aug, 2021 @ 12:52pm 
did this break. I am getting CTD with this mod in the error log with null reference exception so i dont know why