Kenshi
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The Forgotten Ones - Recruitable Error Skeletons
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23 Apr, 2018 @ 10:38pm
23 Apr, 2018 @ 10:39pm
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The Forgotten Ones - Recruitable Error Skeletons

Description
They have been forgotten, left to wait in a decaying ruin for their Master to return. Their eternal, stoic vigil is... is... is... ah, forget it.

Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company).

This mod makes the Error Skeletons in the Reprogramming Lab in the Black Desert, recruitable. It also changes their stats. They are Soldierbots, so I changed their (originally pretty pathetic) innate skills to be more combat-related.

They have bonuses to Melee Attack, Melee Defense, Perception, Robotics, and Crossbows. The trade-off is less domestic skills (being combat models). Minuses to Stealth, Farming, Thieving, and Science. They're robots, they aren't going to be good at thieving or stealth. They were designed for combat, so I thought minuses to Farming and Science were appropriate.

They will still form a Bodyguard contract with the character that discovers them. I added two dialogue options. The first will keep them as Bodyguards, the second will start the Recruit dialogue chain. This way you can have the best of both worlds.

Feel free to give your feedback on how I can improve this. This is my first published mod.
113 Comments
Radical Randy 17 Dec @ 10:43pm 
Just to clarify, this allows me to use them like regular dudes? I like having a mechanical death cloud following me but I also just to hang out without them decimating anything nearby that moves.
Monkey Magic 4 Dec @ 8:43am 
This may alleviate the issue of suddenly getting an influx of a ton of powerful recruits all at once.

Change the current dialogue addition to switch from the aggressive to a passive behaviour. This will effectively keep them in their current state, but will no longer attack anything.

Add a new dialogue that consumes a skeleton repair kit to recruit them. This will also reset the skeleton stats to a "factory setting" since the initial stats are randomized (see the wiki for details).

"Factory setting" will be the minimum values mentioned in the wiki:

17.5 - Assassin. 15 - Str, Tough, Dex. all weapon skills, Althetics, Swimming, Melee Att and Def, Turrets, Precision Shooting. 12 - Medic. 1 - Science, Crossbow Smith, Labour, Farm, Cook. 0 - Perception, Stealth, Lockpick, Thief, Dodge, Mart Art, Crossbow, Engineer, Robotics, Weapon Smith, Armor Smith
Bob McBob Jr 17 Nov @ 9:44am 
I would like to see the dialogue require a certain level of robotics and a skeleton repair kit to order them to "stay" so they don't all get killed trying to defend you, then require a higher level of robotics and some dungeon loot to fix them (maybe use some of the otherwise useless items".
ZombiePotatoSalad  [author] 14 Aug @ 4:40pm 
@vitor It should be safe anywhere.
vitor 14 Aug @ 8:09am 
Great mod, do you have any recommendation where it should be placed in the mod load order?
Eighteagled108 20 Jul @ 11:36am 
Thanks, and i used this mod and it works for genesis too, also IMMERSIVE WARNING needs to be this mods motto
but hey there i cant find a mod that gives them unique green armor or whatever that makes them feel like your faction has armor or at least the forgotten blueprints of green colored armor with the same stats as samurai armor
sorry its my request sorry for heckling you

in summary;
this is a great immersive mod no issues as of yet.
(as for the second half of my comment, it's for the author or other modders)
:steamthumbsup:
Knight 23 Jun @ 7:33pm 
This is what I am looking for!!!!! awesome bro
Lil' Meow Meow 6 Jun @ 6:08am 
Excellent. Add me so I can list you as a contributor.
ZombiePotatoSalad  [author] 29 May @ 9:46am 
@anomalY Absolutely!
Lil' Meow Meow 21 May @ 1:58pm 
I'm making a new patch for Genesis that includes this mod's special dialogue package - Can I have your permission to do this?