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The thing that killed you was the physics engine when the fairies drop hearts. Getting hit with a moving object at a high enough speed will damage you.
The hearts will heal that up, but of course, you don't want to be in that position in the first place where you're going to die in 1 hit to the things that heal you haha.
I typically run around and they drop hearts all over, until I have enough dropped, then kill them for extra loot drop chance.
But seriously, for my money, this is more fun than BotW/Totk by a wide margin. Zelda and Delver are a chocolate and peanut butter tier combo. You should be proud.
Good news though, Delver is playable on the Steam Deck so I can play this on the go. Can't wait to end my run faster than my personal best of 10 seconds. Cursed Ring drop rng would be the faster way haha.
Unfortunately I think the project is on an indefinite hiatus at the moment because I'm having a lot of difficulties with implementing some revisions and expansions to the game. It includes another secret level that I'd really like to get working because there's a few new superbosses on the same level of difficulty as Zant, Majora, and Ganon.
Superlife: Sorry, but life and other projects have kinda been keeping me busy lately. I do revisit the project now and then, but it usually results in a lot of frustration due to a few bugs I want to kill off. I may have to revise and re-think the way certain things are triggered because I don't think Delver's all that great with checking equipped / held when doing conditional checks that involve Unique items.
At the moment I am struggling to try to put in an extra post-game style dungeon that goes deeper than the floor the Triforce is on, but am dealing with some very bizarre and annoying bugs that are preventing me from releasing it.