Garry's Mod

Garry's Mod

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Hunt Down The Freeman Weapons: Part 1
   
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Content Type: Addon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
327.365 MB
2 Apr, 2018 @ 1:10pm
15 Aug, 2020 @ 3:50pm
8 Change Notes ( view )

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Hunt Down The Freeman Weapons: Part 1

Description
NOTE: You need to subscribe to Part 2 in order to use this.

This pack contains the weapons from the game Hunt Down The Freeman (30 in total).

The weapons included in the pack are:

- 1911 Pistol
- AK47
- AR2 (Pulse Rifle)
- AWP
- Axe
- Binoculars
- Claymore
- Double Barrel
- Flare
- Grenade
- HL2 Pistol
- Kar98 (Sniper)
- Knife
- M16
- M67 Grenade
- Machete
- Revolver
- Minigun
- Molotov
- MP5SD
- Night Vision
- PainKillers (Health Pills)
- Pistol (M9)
- Rem700 (Remington 700 Sniper)
- Shotgun
- Sig 556
- Skorpion
- TMP
- Wrench
- One Shotgun (Double Barrel)

Each firearm have an Ironsight, except the Double Barrel, which has a double-shot function.
The M16 and the AR2 has a "special attack" that can be activated with the "Use key + Right click" (Use key is E by default). The Double Barrel has a flashlight that can be attached to the gun with the same key combination of the "special attack".

This pack includes the ammo system from Hunt Down The Freeman, you can find the ammo and some other entities on the "Hunt Down The Freeman" section on "Entities".

Some NPCs like the Combine Soldiers are able to use some of the weapons from the pack.

-On the latest update i added a menu on the tab section "Utilities" located on the top right tab sections from the Spawn Menu were you are able to do things like enable/disable the crosshair, the HDTF effects, and do some other things, including changing the bodygroup of mitchell's hands, however, about the hands, not all the weapons contains the other two hand types. Because of this, i made it so you can choose a prefered hand type to show up while the other only shows if the prefered one is missing.
"I tryied decompiling the weapons and giving the hands bodygroups to those that didn't have them, but some weapons have diferent sizes and bone names, so i needed to actually resize some of the hands and rig them to the other weapon's bones, but i don't know how to actually do it, so instead of actually trying to learn how to rig just to do this, i decided to just add the hands to those weapons models that were compatible with them from the start".
Popular Discussions View All (15)
16
26 Nov, 2022 @ 10:12pm
Some Weapons Have Missing Textures :missing::missing::missing::missing::missing::missing::missing::missing:
portuguese guy
7
2 Sep, 2020 @ 12:03pm
why cant i pick up ammo for the weapons
Dr. Maple
2
23 Aug, 2020 @ 10:37am
So like... Are we ever getting that inspection animations update?
Paul
409 Comments
Halfman 13 Dec @ 8:21am 
DottierGalaxy50 Yoo can u add C_hands Option pls and add the MP7
Junktown jerky vendor 20 Nov @ 8:48am 
i was gonna say some shit like "finally gmod if it was good" but these guns are surprisingly decent
Epik_Pulsar 15 Oct @ 1:51pm 
best part of hdtf is the weapons
DottierGalaxy50  [author] 24 Aug @ 7:47pm 
@DarkSide360 You can't. What the images show are the first deploy animations.
DarkSide360 24 Aug @ 6:41pm 
How to inspect?
DottierGalaxy50  [author] 9 Aug @ 9:02pm 
I'm going to be busy with college so maybe in about 2 months i will have the OWF weapons with c_hands.
Ready 9 Aug @ 8:21pm 
c_hands support when?
Dolphin 8 Aug @ 5:56pm 
OWF version when?
MerekiDor 4 Aug @ 12:02pm 
I see, thanks for your response. Good luck with the rewrite.
DottierGalaxy50  [author] 4 Aug @ 11:45am 
@MerekiDor You should be able to find the damage and clip size in their usual places for most of the weapons, but the firerates are mostly hardcoded into the functions. I didn't think much about the access to these values back then. I'm making an update with the OWF Build weapons and I'm thinking about rewriting most of the weapons so I'm going to change that.