Total War: SHOGUN 2

Total War: SHOGUN 2

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Construct Specialty Buildings [Vanilla]
   
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1.239 KB
23 Mar, 2013 @ 6:10am
26 Mar, 2013 @ 6:35am
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Construct Specialty Buildings [Vanilla]

Description
[Vanilla] means this mod is for use with Shogun 2: Total War's Sengoku Jidai campaign.

Have you ever hated that your home province simply sucks for recruiting troops? No blacksmith, no crafts, no morale? Have you ever wanted something to build in your useless provinces other than Markets/Sake Dens? This mod adds those options.

The second tier of speciality buildings are now available as construction options in a province. The newly enabled buildings are available as upgrade options from the Encampment building chain. The additions are detailed as follows:

Encampment --> Barracks --> Ninjutsu School (+exp for ninja units)
Encampment --> Barracks --> Pilgrim Hostel (+morale for units)
Encampment --> Barracks --> Pirate Lair (+exp for ships)
Encampment --> Barracks --> Library (+research)

Encampment --> Proving Grounds --> Horse Breeders (+charge bonus)

Encampment --> Hunting Lodge --> Fletchers (+accuracy)

Encampment --> Jiujitsu Dojo --> Weaponsmith (+attack)

Encampment --> Armoury --> Armoursmith (+defense)

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WARNING - KNOWN ISSUE: Specialty buildings, when demolished, regress to the lowest tier of their specialty chain, NOT an empty construction slot. Once you convert the Encampment chain building into these specialty buildings, it will not be possible to demolish back to an empty slot.

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Provincial resources such as gold, silver, wood and stone can not be constructed. The lucrative specialty chains, such as Smuggling Network and Red Seal Company are also excluded.

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Don't mind the garrison listed in the screenshots. It's from a different mod of mine that I have enabled.

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KNOWN ISSUES

- These new construction paths are buried behind the Encampment so they should be out of easy reach of the AI. Still, the AI could build them, and if they do you're stuck with them.

- Specialty buildings, when demolished, regress to the lowest tier of their specialty chain, NOT an empty construction slot.

- You can build multiple specialty buildings eg. Encampment -> Barracks -> Pilgrim Hostel, build a new Encampment, repeat until all building slots full of Pilgrim Hostels. You really have to use "house rules" and not do this.

Note: In my game I have 2x Pilgrim Hostels in Ise Province - one in the speciality slot and one in a construction slot - and can produce Ashigaru with +6 morale. It's kind of unfair, and this is without upgrading to Great Shrines (+5 each). House rules are very important!

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CREDITS

Radious' Buildings Mod was a source of inspiration for this version.
55 Comments
Kojiro 24 Feb, 2022 @ 1:22am 
the thing is the actual idea behind the mod is great. but after some gameplays i am almost 100% sure that the boosting stats dont effect the real stats in general. Meaning the stands 34 attack, but in real its still the same.
Ricwin 8 Jul, 2019 @ 9:43am 
Thumbnail taken straight out of Diablo II (Its the Blacksmith in the Act 1).
eny30 24 Feb, 2019 @ 2:23pm 
is there a way to make this compatible with "MOS", ive tried changing the encampment ---> barracks ---> special building progression into buildings from MOS, unfortunately there must be something more to it.
At first i thought that maybe it had to do with buildings allowed table, but it isn't. I've even tried merging with the main MOS database to see what tables conflict in the PFM, and didn't see anything. so now i'm just more confused on what table may be keeping the blacksmith and specialty buildings locked. I was hoping maybe you could take a look at it. Thanks for your time and effort. Also if anyone else might know, please comment.
Edward 8 Dec, 2018 @ 10:10am 
@Fantasty777 You have to build an encampment first.
Fantasty777 4 Jan, 2018 @ 1:03pm 
I'm pretty new into the game, and I have no idea how to make this mod work in my game. It would be really helpful if someone could tell me how to actually build those special building. Do I have to build it by upgrading castle to a new level to unlock slot or what ?
Edward 21 Jun, 2017 @ 5:34pm 
1. Accuracy buildings don't affect artillery
2. It's not possible to go to max rank using buildings (metsuke->magistrate, monk->great shrine, and ninja->village) you can only go to one before max rank.
@The Dark Ranger HAHAHA It's totally not balanced and AI can build them on super rare occasions.
The Dark Ranger 10 Jul, 2016 @ 10:34pm 
how well balanced is this and can the AI use them too?
lilunxm12 6 Jan, 2016 @ 9:12am 
It's possible to demolish specialty buildings to empty slot. What you have to do is creat a new building chain (clone the existing specialty chain) and unmark "termail building" of the lowest levels. See my mod for detail.
Charsi  [author] 13 Jul, 2015 @ 3:09pm 
I have drifted away from Shogun 2 modding of late. Some of my mods don't seem to work anymore... :(
YutaniKaede 13 Jul, 2015 @ 2:00pm 
I too, as elephant suggested, would LOVE to built specialty buildings in FotS(but nothing like this mod is existing, to my knowledge) :) If you ever get time, that is ^^ But if you wont do it, can you reply anyway and explain? ^^ I love your mod in shogun 2, though, so many thanks for making this at least :D