Stellaris

Stellaris

34 ratings
Advanced Ship Components (2.0+)
   
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1 Mar, 2018 @ 5:50am
24 May, 2018 @ 3:35am
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Advanced Ship Components (2.0+)

Description
This mod overrides some crucial files in order to make AIs to use the components, otherwise they won't use added components. See below "What this mod overrides".

There are NO ship weapons on this mod. They are available as a separate mod. Here is my weapon mod, called Advanced Weapons.
https://steamproxy.com/sharedfiles/filedetails/?id=739477966

DO NOT USE THIS MOD AS SAME TIME AS NSC VERSION.


Updates:

5/24/2018 :
-Version changed for 2.1.

3/6/2018 :
-Fixed Strings
-Buffed Colossus power generation from 10000 to 15000.

3/4/2018 : Adjusted the cost of reactors as well.

3/3/2018 : Using the power of Libreoffice Calc, I have smoothed out the power progressions on reactors. Some got nerfed while others got buffed except the highest level reactor.

3/1/2018 : New month, first uploaded!


What this mod adds:

Right now this mod is quite basic, since the mount of work needed to be done for components has drastically increased due to Paradox's change on how those components work.

Still, if you use my Advanced Weapons, you may want to use this mod or any other component mods that give new components to further increase health (hull, armor, and/or shield) otherwise ships themselves will literally one-shot each other.

It is not just modded weapons: it is fully Paradox's intention to make all ships papers. So even with vanilla settings you may find the battle ends really, really quick. This mod can solve that problem if used alone as well.

This mod is still heavily developed and may be even more imbalanced than my other mods!

So, here are four stuffs added.

1) Shields : Yes, very strong shields that make your ship no longer a paper.... to certain extent.

2) Powered Armor : It is more expensive and uses even more power than shield, but this is the top defense component you can obtain. However, very high cost and power may want you to consider shields on smaller ships.

3) Reactors : Adds 7 additional reactors so you can power all of these advanced shields, powered armor and weapons no problem.

4) Aux Computer : An Aux computer that generally enhances the ship. Has three levels.


What this mod overrides:

-In order to make AIs to upgrade ships properly, this mod has to override these vanilla files.
00_utilities.txt
00_utilities_reactors.txt
00_utilities_shields.txt

If one of the files are overidden by other mods, it will stop function properly (for instance, if shields.txt is overridden, none of the shields from this mod will appear.)

Also, due to changes made by Paradox, the whole mechanism of ship components are very, very bad for any added ships by mods. So this mod will not play nice with any mods that add new ship classes, such as popular NSC mod.

I will try least work on NSC mod comp patch when it comes out.
15 Comments
星辰狂欢 29 May, 2022 @ 10:37pm 
考古,还能用
船模增加百分比最大生命值,百分比船体、装甲、护盾恢复
BarbarianJoe21 26 Apr, 2019 @ 10:58pm 
So, is this mod still alive or...
Will pick sniper  [author] 9 Dec, 2018 @ 4:45pm 
It turns out to be modding is very hard when I am confined with a crappy laptop while lying on a bed.

Unfortunately this will take some more time, hopefully I get better so I can use my main computer, but it seems I am not going to able to finish it today or tomorrow.
John8388 27 Mar, 2018 @ 6:38am 
The Aux computer you add breaks the game i think. If it is this mod that addes the aux computer that reduces ship upkeep cost then a situation arises whereby you stack a few of them and the ship upkeep becomes positive rather than negative. This means you can stack them on your ships and each ship is now generating energy and minerals rather than consuming them.
Stone Cold Jane Austen 20 Mar, 2018 @ 6:25pm 
FYI gestalt consciousnesses can't get the advanced aux computers because they're locked behind tech_combat_computers_3
Will pick sniper  [author] 17 Mar, 2018 @ 7:03pm 
Yes, it is intentional, as base game also has same power output.

....That may change though.
Stone Cold Jane Austen 17 Mar, 2018 @ 10:06am 
It seems like all the Colossus reactors have the same power output (10000). Is this intentional?
dizzy 10 Mar, 2018 @ 9:07pm 
Unsubscribed only beacuse of that... I hope someone makes a patch. Your mod looks very cool!
Rhavis 10 Mar, 2018 @ 2:04am 
It's only problem is the reactor components are missing.
Will pick sniper  [author] 9 Mar, 2018 @ 6:10pm 
Argh... who told you like that? :P

I mean the main component, reactors, would be not available for added ships from the mod. Other components would be available but with such high power usage they would be useless without proper reactor.