Cities: Skylines

Cities: Skylines

140 ratings
daq Offices Q1
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.126 MB
28 Feb, 2018 @ 4:05pm
17 Mar, 2018 @ 9:19am
3 Change Notes ( view )

Subscribe to download
daq Offices Q1

In 1 collection by DawiD
daq Offices
4 items
Description
1st of 5 buildings that will be created for DAQ Office Complex.
All of them will have similar design, with that round/buble-like windows on some surfaces.

My plan is to make:
* 1 skyscraper (~200m)
* 2 middle buildings (~50m)
* 1 low building (~20/30m)
* 1 middle building with courtyard inside

Info
Model: 2298 tris
Texture: 2048 x 2048
LOD: 614 tris
LOD texture: 512 x 512

Hope you like it!

Oh... and i dont know if anyone noticed... down there, thats a donate button so i have more pizzas to eat :D

[www.patreon.com]

[www.paypal.com]
11 Comments
marti_e_n 12 Sep, 2018 @ 11:16pm 
Original...Great work!
DawiD  [author] 15 Mar, 2018 @ 4:47pm 
@hazy_l24: i will actually try to lower tris later on, as people have limited RAM, and it would be cool to optimise this game from moders point of view too.
H4Z1 15 Mar, 2018 @ 7:24am 
So much detail and such low tris! I LOVE IT!
DawiD  [author] 6 Mar, 2018 @ 7:35am 
UPDATED :)
zlota44 4 Mar, 2018 @ 2:41am 
tego nie widziałem, nice :)
DawiD  [author] 2 Mar, 2018 @ 9:21am 
@alborzka: oh no. i think i know a reason for that. you dont have same DLCs as i do. I will remove DLC content fro m this and other models next week, as i see this is some kind of weird problem that i didnt even think of.
alborzka 2 Mar, 2018 @ 7:10am 
can't enable in content manager...
DawiD  [author] 1 Mar, 2018 @ 2:59am 
@ThatEvan i will need to talk about it with you because i cant see that. (i sent you an invitation to friends so we can PM) I may be blind tho. Or maybe its something ive done on purpose and it looks like mistake (i doubt). I hope we can figure it out.
ThatEvan 28 Feb, 2018 @ 7:19pm 
The texture "bleeds" on some faces because they are too close to the edges of the UV map. You'll have to edit the UV's and move them farther away from the edge.
DawiD  [author] 28 Feb, 2018 @ 6:04pm 
@alborzka: you mean like for examle side windows and back windows dont connect? Thats because i just put all the mesh on one texture, and it is impossible to make it right this way. Other way around would be putting every uv island on diffrent texture, but that woul lower the resolution. Problem generally is that i tried to make those windows randomly placed, and this texture is not seamless because of this.

If that is not what your friend said, I probably missed the point :D: