Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Relic and Enigma's Mayan Civilization
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
113.603 MB
3 Feb, 2018 @ 9:54am
12 Mar, 2019 @ 11:49am
6 Change Notes ( view )
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Relic and Enigma's Mayan Civilization

Description
Adds the Mayan Civilization to the game under Pakal and Yaxkin Caan Chac!
Disclaimer: Currently, jerseys are a little bugged. They work find but will appear weirdly on the Civ Select Screen. Sorry :(


UA: Calendar Rounds. Gain Great Scientist points when you gain a Eureka or enter a new Era. Holy Sites do not fill a District slot and their buildings grant half their faith output in science.

UU: Hadzab. Replaces the Swordsman. Is cheaper to produce. Grants science on kills in friendly territory and faith in enemy territory.

UD: Kuuchil Ah Ek. Replaces the Campus. Gains standard adjacency from the Holy Site, Wonders, and City Center. Buildings in it may be purchased with faith. Has the Venus Observations unique project, which grants faith, Great Prophet points, and a random Eureka upon completion.

Pakal

LUA: White Skin House. Holy Sites and Kuuhil Ah Eks grant additional Wonder production in their cities. Cities with a wonder have increased growth and faith generation.

Agenda: Sun Shield. Likes those who do not compete for wonders and have high science outputs. Dislikes those who pose a military threat to him or compete for Wonders.

Yaxkin Caan Chac

LUA: Darken the Sky. Upon conquering an enemy city, production in the capital is boosted, excluding wonders and projects. Conquering a city state provides Great Person Points depending on type and a passive yield afterwards.

Agenda: Ajaw of Tikal. Likes those who have large militaries and high production. Dislikes those who choose to focus on Wonders instead.

Mod Support:
YnAMP
JFD's Rule with Faith
Historical Religions

Credits:
Code - Relic, EnigmaConundrum
Leaderscreens, District Model - Leugi
Icons - DarthStarkiller
Backgrounds- Dray
City List - SeelingCat
Text - Captain Lime
Popular Discussions View All (1)
14
26 Nov, 2019 @ 8:05am
Potential Bugs
dglivramento
115 Comments
Master Imhotep 7 Mar, 2024 @ 7:51am 
It would be great if this mod would use the official Mayan UU too, alongsides the S&T UU.
jjj 6 Jul, 2020 @ 12:38pm 
it has
Nizou 17 May, 2020 @ 3:06pm 
Could some of these ideas be added to a future rework when the New Frontier DLC be released ?
circeus 8 May, 2020 @ 10:52am 
The Kuuchil Ah Ek was not updated to get adjacency for reefs. Is that intended?
Cuso 26 Nov, 2019 @ 8:05am 
Ok, for the people that like mne has the problem where this mod changes the map labels to portuguese, I have the fix (as the authors never even looked at this issue). So, what you want to do is follow this path:
steam\steamapps\workshop\content\289070\1290422833\Core\Civilization
Once thereope "Expansion2Text" and delete the line ('LOC_NAMED_RIVER_BALSAS_NAME', 'Balsas'),
Then save. Now, the mod won't translate the labels to another language, as that line seemed to cause problems with the localization.
Cuso 6 Oct, 2019 @ 3:25pm 
Can some author talk about the portuguese label bug that me and oher players are experiencing please? It prevents me to play this mod as it's uncomfortable having two languages in the same game
HeavyMetalClown 26 Sep, 2019 @ 10:55am 
Any news on whether the loading issue I had earlier is fixable? I tried it again, same issue.
Captain Lime  [author] 22 Sep, 2019 @ 11:29am 
@relic foubty
relic  [author] 22 Sep, 2019 @ 11:17am 
Hello! It's been a while, I'll probably look into the bugs soon though.
69megajazzer420 16 Sep, 2019 @ 5:58am 
I was giving this a playthrough, and for some reason, my Kuuchil Ah Ek district wasn't gaining adjacency bonuses from geothermal fissures? Is this a known bug?