RimWorld
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ImpassableFurniture
   
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Mod, 1.0
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3/fev./2018 às 7:14
17/out./2018 às 8:48
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ImpassableFurniture

Descrição
You want to make buildings impassable ? Well then you came to the right place

This mod searches the entire database of furniture and gives you the option to make them impassable.
Should work with pretty much every mod.

Default option is that no furniture is impassable.
Check out the mod settings to change that.

Making beds and chairs impassable will result in them not beeing able to sleep and eat.
This will make them impassable for you as well as your enemies.

Preview: Allet
41 comentário(s)
T.N.Tobin 22/jan./2022 às 6:22 
so.... are you going to update this to the new Rimworld or should I look elsewhere?
Ickerion Kane 5/nov./2020 às 14:51 
Do industrial things like rollers, hydroponics, rimefeller and so on count as furniture? Or they're considered to be wall-like objects in terms of architecture? Cause I certainly remember that some buildings are passable only on their periferic tiles, not allowing to go to the centre of it...
Mlie 16/jun./2020 às 14:58 
Made an update of this for Rimworld 1.1
https://steamproxy.com/sharedfiles/filedetails/?id=2132654529
Hope this helps someone!
Nana to Many Monsters 4/mar./2020 às 12:49 
Hihi @Erdelf Just wondering if you are planning an update. I really like this mod a lot. It helped me out with a lot of furniture and equipment mods that I have but didn't have impassable implemented. I was wondering if you were planning on cleaning it up for 1.1
Triel 30/dez./2019 às 10:34 
wall then off with tables!
skycrossercat 26/dez./2019 às 8:54 
It helps nothing to argue with author here (and I don't know why he is so easily triggered, I see no offense in author's response). Set the passability to impassable means nothing go through and works like wall, that's based on the vanilla setting. Make your own version to tweak the mechanic if you think this mod is not what you need.
erdelf  [autor(a)] 26/nov./2019 às 23:53 
I mean.. he developed the game, and I'm merely applying his systems. It appears you find fault with some of them, so yeah.
Do0m[y] 26/nov./2019 às 13:25 
So, basically, anybody that disagrees with the "logic" of your mod is wrong and they're confused, Interesting. I'm sorry, even we both disagree, you apparently can't provide a better explanation whatsoever and you are not polite since the beginning. You, sir, are an "interesting" individual, really. And yes, believe it or not, and I'm sorry, but your logic is "interesting' too... sir.
erdelf  [autor(a)] 26/nov./2019 às 8:56 
The game doesn't share your logic either.
Do0m[y] 26/nov./2019 às 6:03 
Nice. So, no "Hello" no nothing, Interesting. Alright then!

Well, apparently, you're not aware that there is a difference between being impassable and being unreachable, but I think it's simply because, you and me, don't share the same logic obviously, that's why.

Oh, well...
Bye.