RimWorld

RimWorld

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ImpassableFurniture
   
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Mod, 1.0
File Size
Posted
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778.236 KB
3 Feb, 2018 @ 7:14am
17 Oct, 2018 @ 8:48am
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ImpassableFurniture

Description
You want to make buildings impassable ? Well then you came to the right place

This mod searches the entire database of furniture and gives you the option to make them impassable.
Should work with pretty much every mod.

Default option is that no furniture is impassable.
Check out the mod settings to change that.

Making beds and chairs impassable will result in them not beeing able to sleep and eat.
This will make them impassable for you as well as your enemies.

Preview: Allet
41 Comments
T.N.Tobin 22 Jan, 2022 @ 6:22am 
so.... are you going to update this to the new Rimworld or should I look elsewhere?
Ickerion Kane 5 Nov, 2020 @ 2:51pm 
Do industrial things like rollers, hydroponics, rimefeller and so on count as furniture? Or they're considered to be wall-like objects in terms of architecture? Cause I certainly remember that some buildings are passable only on their periferic tiles, not allowing to go to the centre of it...
Mlie 16 Jun, 2020 @ 2:58pm 
Made an update of this for Rimworld 1.1
https://steamproxy.com/sharedfiles/filedetails/?id=2132654529
Hope this helps someone!
Nana to Many Monsters 4 Mar, 2020 @ 12:49pm 
Hihi @Erdelf Just wondering if you are planning an update. I really like this mod a lot. It helped me out with a lot of furniture and equipment mods that I have but didn't have impassable implemented. I was wondering if you were planning on cleaning it up for 1.1
Triel 30 Dec, 2019 @ 10:34am 
wall then off with tables!
skycrossercat 26 Dec, 2019 @ 8:54am 
It helps nothing to argue with author here (and I don't know why he is so easily triggered, I see no offense in author's response). Set the passability to impassable means nothing go through and works like wall, that's based on the vanilla setting. Make your own version to tweak the mechanic if you think this mod is not what you need.
erdelf  [author] 26 Nov, 2019 @ 11:53pm 
I mean.. he developed the game, and I'm merely applying his systems. It appears you find fault with some of them, so yeah.
Do0m[y] 26 Nov, 2019 @ 1:25pm 
So, basically, anybody that disagrees with the "logic" of your mod is wrong and they're confused, Interesting. I'm sorry, even we both disagree, you apparently can't provide a better explanation whatsoever and you are not polite since the beginning. You, sir, are an "interesting" individual, really. And yes, believe it or not, and I'm sorry, but your logic is "interesting' too... sir.
erdelf  [author] 26 Nov, 2019 @ 8:56am 
The game doesn't share your logic either.
Do0m[y] 26 Nov, 2019 @ 6:03am 
Nice. So, no "Hello" no nothing, Interesting. Alright then!

Well, apparently, you're not aware that there is a difference between being impassable and being unreachable, but I think it's simply because, you and me, don't share the same logic obviously, that's why.

Oh, well...
Bye.