Portal 2

Portal 2

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P2LC Competitions - All Winners
   
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Description
P2LC (Portal 2 Level Creation) is/was a Steam group that would hold regular, theme-based mapping competitions. Anybody could play and rate the submitted puzzles, and the winner was then allowed to come up with a new theme for the next competition. The group has since gone inactive.

This is a collection of all the winning maps, ordered by date, going from oldest to newest.

The quality of these puzzles may vary. Some competitions (near the end) had very little participation, or sometimes the chosen theme turned out to be too restrictive. The last 3 maps in this collection are from a separate series of competitions that, additionally, also required participants to use a given visual style.

Themes and winners are listed below.

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001: Lightbridges (Won by Cyhborg) -> Crossing
002: Lasers, no relays (Won by Nintendo.erk) -> Perpetual Lasers
003: One Element (Won by Camerson1313) -> Fetch
004: Two Elements Combined (Won by Prototype) -> H11 - Moving room 3
Bi-weekly 005: All gels only (Won by Innocentive) -> Gelly Beans
Bi-weekly 006: One room, ten portals (Won by Innocentive) -> Priorities
Bi-weekly 007: Cube on Lightbridge (Won by Stagger Lee) -> A Light Puzzle
Bi-weekly 008: Two panels (Won by Donderbus) -> Amoeba
Bi-weekly 009: Companion Cube (Won by LPChip) -> I'd like to come along, said the cube...
Bi-weekly 010: 6 connections (Won by:Mevious) -> Minimal Connections
Bi-weekly 011: Room in a room in a room (Won by:Prototype) -> H14 - Come inside
Bi-weekly 012: Cube on moving platform (Won by:Mevious) -> Barrier
Bi-weekly 013: No floor buttons (Won by:Mechtakendall) -> P2LC Challenge: Partition
Bi-weekly 014: Double Sacrifice (Won by:Mevious) -> Remorse
Bi-weekly 015: Barriers & Bridges (Won by:Camerson1313) -> Missing Link
Bi-weekly 016: Push and Pull (Won by:Mechtakendall) -> P2LC Challenge: Bipolar
Bi-weekly 017: Advancification (Won by:Nintendo.erk) -> 1985 : Caroline [Advanced]
Bi-weekly 018: Highlander style (Won by:Nintendo.erk) -> Portal Reduction
Bi-weekly 019: Let things fly (Won by:Domitar2) -> [map removed] runner up was cyhborg with On and Off
Bi-weekly 020: Completely white (Won by:Almisuifre) -> White Monkey
Bi-weekly 021: Gel on a bridge (Won by:Greykarel) -> Antonio Bridgelly
Bi-weekly 022: Lightbeam (funnel and a lightbridge) (Won by:RectorRocks) -> Expedient
Bi-weekly 023: Straight and Symmetrical (Won by:Camerson1313) -> Preparations
Bi-weekly 024: Cube Exchange (15-08-2014:Won by Domitar2) -> Switch
Bi-weekly 025: Vantage point (Won by:Toncica) -> Cleared
Bi-weekly 026: Yay, I'm alive (Won by:Toncica) -> Flea
Bi-weekly 027: Turrets (Won by:LPChip) -> Beware: turrets!
Bi-weekly 028: 5x5x5 (Won by: LPChip) -> 5 Cubic Square (default win)
Bi-weekly 029: Circular (Won by:Nintendo.erk) -> Stuck in Limbo
PeTI M10`14: 3 puzzles (Won by:Nintendo.erk) -> To do List :
PeTI M11`14: Cubbut (Won by:Almisuifre) -> Furrows
PeTI M12`14: Fizzled Out (Won by:Quaternary) -> Friction
PeTI M01`15: Bridge at the top (Won by:Talisac) -> Triple bridge
PeTI M02`15: Lasers (Won by:Camerson1313) -> Quantified Observation: Area 4: Tangent
PeTI M03`15: Out of Sight (Won by:Josepezdj) -> aftermath
PeTI M04`15: Complexification (Won by:Quaternary) -> State
PeTI M05`15: Double Transport (Won by:Almisuifre) -> Interchange: Deer's Feather
PeTI M06`15: 2 items activator (Won by:GBMusicMaster) -> Double Trouble
PeTI M07`15: Take your time (Won by:Josepezdj) -> cATeRpiLLaR
PeTI M08`15: Triplets (Won by:Camerson1313) -> Quantified Observation: Area 9: Pivot
PeTI M09`15: Fourth Symmetry (Won by:Greykarel) -> Orange Ride
PeTI M10`15: 3 Room Cycle (Won by:Olshi) -> null portal
PeTI M11`15: 2 funnels (Won by:Camerson1313) -> Exodus
PeTI M12`15: The Edgeless Safety Cube (Won by:Camerson1313) -> Race (default win)
PeTI M01`16: Tower (31-01-2016:Won by: | \_/ ()) -> Dark Tower (default win)
PeTI M02`16: Horizontal Tower (Won by:Nintendo.erk) -> All the way
PeTI M03`16: Blackout (Won by:Quaternary) -> Interway2
PeTI M04`16: Retract (Won by:Talisac) -> Poison d'Avril.
PeTI M05`16: Turrets Redux (Won by:Camerson1313) -> SAFER 1: Temple of the Turrets (default win)
PeTI M06`16: Simplification (Won by:Dire.fcs) -> Chromatic (default win)
PeTI M07`16: Automation (Won by:Camerson1313) -> (no contest)
PeTI M08`16: Funnel Transport (Won by:| \_/ ()) -> Funnelless Fix

Hammer Q2`14: Automated Orange Portal (Won by:Piranha.A (Innocentive)) -> 4 x 2 x 1
Hammer Q3`14: Wheatley's Funnel (Won by:Srs bsnss) -> The Secret of My Access
Hammer Q2`15: Practical Joke (Won by:Innocentive due to lack of participients) -> Hypnotized (default win)
Items (54)
Crossing
Created by cyhborg
......
Perpetual Lasers
Created by nintendo.erk
This map is based on self sustaining lasers and shouldn't be too hard :) I made this one for the 2nd mapping challenge of the Portal 2 Level Creation Group Difficulty : easy/medium #BEEMOD2...
Fetch
Created by camerson1313
A map with one element....
H11 - Moving room 3
Created by Prototype
Medium difficulty moving room. Thanks to DeathWish808 for the 4-way idea and Innocentive for mapping help....
Gelly Beans
Created by Innocentive
Gelly Beans come in a wide variety of flavours ... so does this map i hope. It was entirely constructed in the PeTI editor. But since it was too big I had to build two chambers and join them in Hammer. Except for a tiny exception all elements are standard ...
Priorities
Created by Innocentive
This is the sequel to Portal Switches. It was created for the One room, ten portals competition of the Portal2 Level Creation Group. Reaching the exit should be quite simple and requires just a little logical thinking and a little skill. I hope you still h...
A Light Puzzle
Created by Stagger Lee
A easy but fun map utilizing light bridges. Look for any hidden secrets that may be ... um... hidden....
Amoeba
Created by Donderbus
Entry for the P2LC group contest. YouTube blindrun is by DeathWish808...
I'd like to come along, said the cube...
Created by LPChip
The cube wants to come along. Can you facilitate that? Just set him free from his cage and he'll open some doors for you in return. You help him, he'll help you. :) *Updates:* v1.0: Initial release v1.1: Small changes to increase visibility v1.2: Added sma...
Minimal Connections
Created by Mevious
Made for bi-weekly competition 10. The theme is "6 Connections", make a puzzle with 6 or fewer connections between elements. http://steamproxy.com/groups/P2LC/discussions/0/630800443096581843/ Formerly known as "0 Connections", I had to add a connectio...
H14 - Come inside
Created by Prototype
Then go outside - it may take a few trips through the 3 layers of the chamber to solve this puzzle. Difficulty: medium Two moderately quick shots are part of the intended solution to this map, fair warning. Made in PeTI, edited in hammer. Solution Video (T...
Barrier
Created by Mevious
Made for the bi-weekly mapping competition number 12. http://steamproxy.com/groups/P2LC/discussions/0/630802978995072585/...
P2LC Challenge: Partition
Created by mechtakendall
Created for the no buttons on the floor P2LC challenge. NOTE: There is a component in this chamber that is not hard to pull off, but it may not work the first time you try it. Make sure you save your state before trying it....
Remorse
Created by Mevious
Made for bi-weekly 14 "Double Sacrifice" http://steamproxy.com/groups/P2LC/discussions/0/540733523640810399 If you can please provide a demo, video or description of your solution. Also let me know if you can get a cube past the blue gel wall....
Missing Link
Created by camerson1313
Made for the P2LC group contest 15. Travel back and forth using light bridges and portals only....
P2LC Challenge: Bipolar
Created by mechtakendall
Created for the P2LC push and pull contest, achieved far more success than I had initially thought. This chamber changed my outlook on how to design a good chamber. No glitches, exploits, or tricks required....
1985 : Caroline [Advanced]
Created by nintendo.erk
An " advanced " version of of 1985 : Caroline Mapped for the " Advancification " competition of the P2LC Group Revised to eliminate harder unintended solution as seen in LPChip's video, thanks for showing me :) Difficulty : tricky :P...
Portal Reduction
Created by nintendo.erk
Mapped for the " Highlander " competition of the P2LC Group Update : found an unintended alternate solution, fixed to prevent that......
On and off
Created by cyhborg
Inspired by camerson1313's cube sensor puzzles. Timing is tight, so quick-save often....
White Monkey
Created by Almisuifre
An entirely white room. Made for the P2LC's group 20th challenge : Completely White (winner!) A warning : some quick portal shots are needed, without directional moves though. But no awkward tricky solution intended....
Antonio Bridgelly
Created by greykarel
A map for experienced players....
Expedient
Created by Rector
Funnel and light bridge combination. Easy-medium difficulty. Relatively simple and straightforward puzzle for the P2LC 22nd Bi-weekly competition....
Preparations
Created by camerson1313
Parrot palpitations. #BEE2...
Switch
Created by Domitar2
Map created by SuperAiderton. My entry to the 24th P2LC bi-weekly mapping contest....
Cleared
Created by toncica
Single cube puzzle, shouldn't be hard....
Flea
Created by toncica
Fling map....
Beware: turrets!
Created by LPChip
This was made for the Bi-weekly 027: Turrets competition to have at least one map to vote for. I went for a small challenge. Its not too difficult, but not too easy either. Due to it being made in only an hour or so (I just didn't had the inspiration to ma...
5 Cubic Square
Created by LPChip
In a setting of 5x5x5 you get a compact puzzle. Can you figure out what to do in order to exit? The puzzle itself is not that difficult. Difficulty is estimated to be about Easy (3/10) Note: This puzzle can be solved in various ways. Don't think you found ...
Stuck in Limbo
Created by nintendo.erk
Mapped for the " Circular " Bi-Weekly competition of the P2LC Group Difficulty : it's kind of convoluted......
To do List :
Created by nintendo.erk
1) Enter and solve first puzzle 2) Travel to 2nd puzzle and solve it 3) Solve 3rd puzzle and exit Seems simple enough right? Mapped for the " 3 Puzzle" competition of the P2LC Group Rules : at least 3 puzzles, puzzle 1 gives something needed for puzzle 2 a...
Furrows
Created by Almisuifre
At the end of the title, the letter "s", which starts the words "several", "simple" and "steps". A logic challenging room with few elements. No special skills required. (save F6 / load F7) Thanks for playing ! Made for the P2LC group monthly challenge Cubb...
Friction
Created by quat
Collision course I'll quit playing with this fling... never >:) Awkward dance with lasers and stuff past the training chamber is because of the P2LC "No fizzlers" rule....
Triple bridge
Created by Talisac
Difficulty*: Logical: 5/10 Skill: 5/10 Creativity: 5/10 Built for the "Bridge at the top" competition of the P2LC Group. Where is the 3rd bridge? *Difficulty is scaled for experimented players, 3/10 matches campain difficulty. Logical is about number of "e...
Quantified Observation: Area 4: Tangent
Created by camerson1313
Intertwined traversing and stuff....
aftermath
Created by josepezdj
v1.1 ----- 2 chambers map in the overgrown style with increasing difficulty level (medium-hard). Custom soundscapes by josepezdj (all sounds referenced in them made by VALVe) Custom skybox from CS:GO (VALVe) Thanks to Greykarel for beta-testing. ----------...
State
Created by quat
Find the unreachable state and reach it. Republished version with fixes for some things - there are still multiple solutions and that's ok Easier than it looks in the thumbnail - this is two chambers for the price of one....
Interchange: Deer's Feather
Created by Almisuifre
A quiet stroll, involving a funnel, a lightbridge, and you (logic puzzle, no special skills required). Quicksave F6 / Quickload F7 Submitted to the P2LC group's challenge Double Transport (winner!) Thanks for playing ! Solution by Daoud Baba linked in the ...
Double Trouble
Created by GBMusicMaster
Double your pleasure, double your fun! Each button is hooked to two items, not one. So RedSilencer says to me, he says, "Hey, GB, are you gonna enter the P2LC competition this month?" And I was like, "No, I've been busy playing around with Hammer for the p...
cATeRpiLLaR
Created by josepezdj
Fling little puzzle made for the P2LC Steam group's July challenge "On your own". Medium difficulty. I hope players find it more funny than annoying... mostly recommended for "flingers" :p Thanks Grey for testing the PTI version. ...
Quantified Observation: Area 9: Pivot
Created by camerson1313
Map crossing laser tactics....
Orange Ride
Created by greykarel
Medium hard map. Music: Dune - Black Sands....
null portal
Created by olshi
My test for the P2LC competition PeTI M10`15: 3 Room Cycle This puzzle is based on an older idea of mine, but with a little twist at the end. I'm also trying to improve my Hammer knowledge. Slowly... Please excuse my experiments. To be honest, I'm not real...
Exodus
Created by camerson1313
Migrate two cubes elsewhere (or just one). Exodus Ultra-Advanced...
Race
Created by camerson1313
Your rival, rolland, has challenged you to a race. Prove once and for all that long fall boots can, in fact, serve just as well as normal running shoes....
Dark Tower
Created by | \_/ ()
Don't play it if you're looking for a challenge....
All the way
Created by nintendo.erk
Mapped for the "Horizontal Tower" mapping contest of the P2LC Group Difficulty : it's a mix of logic and some skill, not too easy though... #PeTI #BeeMod #LightBridge #Laser #Fling #Contest #Reddit big thanks to Deathwish808 for playtest breaking it so I c...
Interway2
Created by quat
Hopefully this version should be better? Borrows a concept from Ex-Cube....
Poison d'Avril.
Created by Talisac
Difficulty*: Logical: 7/10 Skill: 7/10 Creativity: 7/10 Built for the "Retract" competition of the P2LC Group. User reviews: "Shh... I don't play portal anymore" - Requiemsoul "De toutes facons, ils vont rien comprendre parce que je parle francais..." - Po...
SAFER 1: Temple of the Turrets
Created by camerson1313
Self Automated Facility Escape Route. Some Antines Failed to be Efficiently Routed. Sleepy Arms Flop Extremely Rigidly. Squash Apples Fruit Eggs Rice. Sound Amplifiers For Every Racist. Serious Aardvarks Fly Except Randy. Some Acronyms Feel Extremely Redun...
Chromatic
Created by dire.fcs
PeTI M06`16: P2LC Simplification Monochromatic theme - June 2016 Easy/medium. Thanks to suanpan and Polux for playtesting. Hammer version....
Funnelless Fix
Created by | \_/ ()
....
4 x 2 x 1
Created by Innocentive
This map was built for the Hammer competition of the Portal2 Level Creation Group. It has 4 puzzle chambers and lots of mechanics and I can only do so much playtesting so I hope there aren't too heavy bugs. Please let me know about any bugs and glitches th...
The Secret of My Access
Created by srs bsnss
I'm not dead! My entry for the Portal 2 Level Creation Group's Hammer competition. The theme was Wheatley maps, and had to include a funnel, and a Wheatley monitor. Overall I think this turned out well, having been rushed a bit there might be some errors h...
Hypnotized
Created by Innocentive
Mapped entirely in Hammer for the "Practical Joke" competition of the P2LC group. I've spent a lot of time building this chamber and hope that I was able to make the mechanics work without any bugs or glitches. Please tell me if you feel something doesn't ...