RimWorld

RimWorld

78 ratings
Suicide Vest
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.367 MB
16 Jan, 2018 @ 11:49pm
29 Oct @ 12:21am
10 Change Notes ( view )

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Suicide Vest

Description
Need to put some of those incapable colonists to good use? Is your human leather hat collection overflowing?

Put your best meat shields on the front line with the suicide vest! Guaranteed to take out at least one pawn!

Raiders can spawn with vests. There's an option in mod options to enable or disable spawning suicide vest on raiders. Can they use it? Not yet. There is a chance that they can blow up when taking damage. They're like a walking munitions depo in that way.

Recommends the Remove From Anything Outfit mod from Randolph Cherrypepper. Without RFAO, you might want to modify your outfits so that the default Anything outfit does not allow the Suicide Vest. What do I know? I'm not your boss. Do what you wanna.

These are basically flak vests. They are researched with Flak Armor and manufactured at the Machining Table.

Requires the Apparel Gizmos From Comps mod from Randolph Cherrypepper.

Compatibility note: This should mix with other mods without issue.

Mod Order: Anywhere below AGFC.

Feel free to leave a comment if you run into a problem.

Steam Download:
http://steamproxy.com/sharedfiles/filedetails/?id=1272186441

GitHub Download:
https://github.com/RandolphCherrypepper/SuicideVest/releases/
Popular Discussions View All (3)
6
12 Aug, 2020 @ 8:30am
How the ♥♥♥♥ do i craft this
man
3
1 Oct, 2019 @ 7:46pm
Manually change blast damage
hyplaces
1
11 Aug, 2021 @ 11:52pm
v1.3 update notes
Randolph Cherrypepper
146 Comments
Randolph Cherrypepper  [author] 29 Oct @ 12:22am 
updated for 1.6

sorry for delays, a lot of life events and no longer using Windows. Updating on Linux is very different.
Randolph Cherrypepper  [author] 13 Oct @ 2:01am 
Oh someone did sorta say something back in July. I was in the middle of moving and had no PC for much longer than I expected. Lost track.
Randolph Cherrypepper  [author] 13 Oct @ 1:54am 
oh is there a new rimworld version? I'll try to get this fixed in the next week or two depending on work and how easy the update goes.
DragonSlayerX 12 Oct @ 4:49pm 
love this mod, waiting for update
Randolph Cherrypepper  [author] 22 Jul @ 3:52pm 
Not for another week or two. It's open source if someone else wants to update it sooner.
Hi5Ghost 17 Jul @ 3:18pm 
Any idea if this will be updated ?
Randolph Cherrypepper  [author] 30 Jun @ 6:54pm 
At some point I should try to write my own damage process, or find someone who already did it better than mortar. But work got me too tired to think that hard
King-Of-♥♥♥ 30 Jun @ 6:58am 
You're the best, of course it's rimworlds fault lol. Thank you.
Randolph Cherrypepper  [author] 29 Jun @ 1:06pm 
It seems like Rimworld's explosion mechanics choose a random part to assign damage to, rather than assigning some damage to all parts. I could be wrong here. But in my experience, I've upped the damage and seen a leg get blown to absolute smithereens, but chest was fine, so the pawn lives. It's using the same damage logic as mortars.
Randolph Cherrypepper  [author] 29 Jun @ 1:03pm 
There's a discussion on how to change damage by editing the XML file here: https://steamproxy.com/workshop/filedetails/discussion/1272186441/1631916406849535446/