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Congrats on the new job with Brilliant Skies! If anyone here deserves it, it's you.
Now, I 100% mean this in a non-badgering, or harassing kinda way, as I am a modder, and I know how how annoying getting asked this question is, especially when I am busy.... So, feel free to take your time answering this whenever you feel up to it....
Q1: Do you have an ETA on when this mod will be updated to the new stable version?
Now I also have another question...
Q2: Now that you work as an official developer on FtD, and have a lot more knowledge of the plans for the future, in terms of balancing and weapon systems, do you have any plans for changes/additions/removals of things to this mod?
I was procrastinating looking at the dll, cuz I am on linux, and didn't feel like booting up my windows drive, but I did yesterday.
I took a look at the APS stuff in the dll, and boy, I don't know where to start. If I buff something, it almost seems to be OP, balancing the APS is hard. Although there are some obvious tweaks, like increasing AP on disruptor tips, but I see why you didn't want to touch it with a 10 ft pole.
I think I am just gonna hold out on doing anything to it.
I did however change the chargers to connect to each other, just to reduce part count, as well as the gauge splitter being able to send and recieve from all 3 of it's directional tubes.
Balancing was always the second thing I most disliked about modding, texturing being the worst. So, thanks for making this laser overhaul mod, it works really well, and I find the balancing and trade-offs to be just right.
You'll also want this mod by Gladyon: https://forum.fromthedepthsgame.com/showthread.php?tid=26433
I wouldn't start with APS now as there is a big FtD overhaul currently in devtest, it's guaranteed to break overhauls pretty hard.
Okay, I have been reading eveyrthing I can find, but I cannot find any sort of API with objects and their stats for the APS. I looked through your csproject for this mod, and I saw code for stats that relate to an object, like
"
public class LaserCavity : global::LaserCavity
{
static LaserCavity()
{
energyDrainPerSecond = 0.05f;
}
....
"
Yet I cannot find anything even rmeotley like this for APS(or anything, lasers included)
I could not for the API on the modding pages. Could you please tell me where I can get this information, because either Google is derping in it's search engine and not pointing me in the right direction, or FtD's isn't providing the information(which is impossible, since you found the info somewhere)?????
I appreciate the help.
Well, that is super disappointing to hear. I really like the idea of railguns, and I usually try to use them no matter what game I am playing. It's a shame Nick said they won't overhaul it...
I'd be willing to take a crack at improving it. I'm a programmer, and have modded plenty of other games before. Balancing is always one of the hardest parts.. and with the complexity of APS, I understand why you aren't interested int giving it a shot. I may try to improve it for my particular play style, even if I may leave an exploit here or there, I just won't use any exploits.
Thanks for the informative reply!
An example: https://steamproxy.com/sharedfiles/filedetails/?id=1099697729
There are smaller things all over the place:
- gauge scaling
- HE/frag/EMP scaling
- EMP being universally bad
- HEAT/HESH mechanics being counterintuitive/bad against anything good
- disruptor speed modifier makes cannons even more useless against fast things
- ...
Biggest reason I won't touch it is that Nick said APS won't get overhauled again, even the linear cooling change was taken out from 2.0 before it hit stable.
No point in coming up with better systems if the devs aren't interested in an improvement.
While I bought the game a while ago, I just started playinh last night.
I read you said that you don't wanna try to fix APS, or touch it with a 10-foot pole....
If you don't mind me asking, would please explain what's wrong with APS turrets right now?
The cliff notes or tldr version is fine, if you're busy.
I haven't built one, and your explaination could save me many hours of frustration!